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*Pathfinder & Starfinder
An Ambush (our PF2 campaign has reached session 52!)
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<blockquote data-quote="JThursby" data-source="post: 8498829" data-attributes="member: 7025596"><p>I’m glad I hear that level +2/3 isn’t an issue, I always get paranoid about running my group into a statistically unwinnable fight.</p><p></p><p>What are your thoughts regarding very low level PCs? I find balancing legitimate challenge that doesn’t get outright fatal is an issue (same as it ever was I guess, but still an annoyance). Compared to 5e control magic is much harder to stick onto level+x enemies, so the primary tools of avoidance and mitigation are much weaker. The last thing I want a low level party to get in the habit of is just spamming their actions for strikes and cantrips, but the low chance of success for any actions against level+x enemies has cowed several of my players into doing just that lest they feel they’re not doing anything productive. It’s a shame the Aid reaction math is so wonky and disfavors use at low levels, because it’s an excellent 3rd action/reaction for characters that have the action economy for it once they leave the low levels.</p></blockquote><p></p>
[QUOTE="JThursby, post: 8498829, member: 7025596"] I’m glad I hear that level +2/3 isn’t an issue, I always get paranoid about running my group into a statistically unwinnable fight. What are your thoughts regarding very low level PCs? I find balancing legitimate challenge that doesn’t get outright fatal is an issue (same as it ever was I guess, but still an annoyance). Compared to 5e control magic is much harder to stick onto level+x enemies, so the primary tools of avoidance and mitigation are much weaker. The last thing I want a low level party to get in the habit of is just spamming their actions for strikes and cantrips, but the low chance of success for any actions against level+x enemies has cowed several of my players into doing just that lest they feel they’re not doing anything productive. It’s a shame the Aid reaction math is so wonky and disfavors use at low levels, because it’s an excellent 3rd action/reaction for characters that have the action economy for it once they leave the low levels. [/QUOTE]
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