Dark Jezter
First Post
Greetings. I'm a big fan of those grand old Hollywood epics, such as Ben-Hur, The Ten Commandments, Sparticus, etc. The thought has crossed my mind a few times about how an ancient world campaign setting would differ from the typical 14th-century Europe-style setting. I know this is covered briefly in the DMG, but I thought I'd add a few thoughts of my own:
1. Steel weapons and armor are exceptionally rare. Many metal weapons are instead made out of bronze (-1 to attack and damage). Some are even made of bone or stone (-2 to attack and damage). I know that this one was in the DMG, I just thought I'd expand on it a little.
2. Longbows, bastard swords, greatswords, polearms, and heavy armor have not been invented yet, so they are not available.
3. With the exception of wizards (and possibly clerics), ALL of the standard classes start out illiterate, not just barbarians.
4. Civilized countries are often seperated by large expanses of wilderness. Travelling between these areas can be dangerous because of bandits, barbarians, and environmental conditions.
5. Civilized countries can range from small city-states to grand empires. Those that border on the wilderness are ever at war with barbarian hordes.
6. Armies don't rely on heavy cavalry or knights, instead they might gain their edge by using things like highly-trained archers, mounted raiders, formations of spearmen, war chariots, or armored centurions. Some of the kingdoms in warmer climates might use camel or elephant-mounted soldiers on the battlefield.
These are just a few ideas of mine. I know that a few people here know a lot about ancient history, so I'm excited to see their ideas.
1. Steel weapons and armor are exceptionally rare. Many metal weapons are instead made out of bronze (-1 to attack and damage). Some are even made of bone or stone (-2 to attack and damage). I know that this one was in the DMG, I just thought I'd expand on it a little.
2. Longbows, bastard swords, greatswords, polearms, and heavy armor have not been invented yet, so they are not available.
3. With the exception of wizards (and possibly clerics), ALL of the standard classes start out illiterate, not just barbarians.
4. Civilized countries are often seperated by large expanses of wilderness. Travelling between these areas can be dangerous because of bandits, barbarians, and environmental conditions.
5. Civilized countries can range from small city-states to grand empires. Those that border on the wilderness are ever at war with barbarian hordes.
6. Armies don't rely on heavy cavalry or knights, instead they might gain their edge by using things like highly-trained archers, mounted raiders, formations of spearmen, war chariots, or armored centurions. Some of the kingdoms in warmer climates might use camel or elephant-mounted soldiers on the battlefield.
These are just a few ideas of mine. I know that a few people here know a lot about ancient history, so I'm excited to see their ideas.
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