An editing wish for future editions

buzz

Adventurer
No, I''m not talking about catching more of the errata...

In future editions, I don't want to see a lot of repeated boilerplate text. You know, how every spellcasting class has that lengthy description of what the class ability "Spells" means, and how ability scores relate to the level of spells one can cast. Put this stuff in a section at the beginning of the chapter on "How to Read a Class Description" or something.

I also don't need 6-7 paragraphs at the beginning of each class description telling me how members of the class fit into the world, how they view other classes, why they adventure, etc. That's for me to decide. Instead, take a cue from the Eberron CS and put a (very) short vingette at the beginning of each description; a scene showing the respective iconic PC doing their thing in the D&D universe. Then give me a solid *one or two* paragraphs explaining what the class is. Show, don't tell.

And heck, WotC owns the rights to decades worth of D&D fiction. They wouldn't even have to write anything new if they didn't want to.

("Game fiction? You wanna make D&D into the World of Darkness?" Of course not. But if there's one thing WW does well, it's set a mood. The core books could use that.)

Then, cut the fat off the rest of the text. No, it doesn't need to be as bare-bones as the SRD, but things could be a lot clearer. State rules clearly and concisely. Highlight what's a rule and what's merely discussion of a rule. Include an introductory chapter that lays out the basics of the underlying d20 system. Get rid of nigh-useless (IMHO) stuff like the table in the ability score section that tells you whether you're as charismatic as a lammasu or whatever. Slim down equipment descriptions. Condense the magic item creation rules into a handy checklist. Be as usefully succint in the races chapter as you'll be in the classes chapter.

With the space that might be saved, add in material from Skip Williams' "Rules of the Game" column or the D&D FAQ. I mean, I'd love it if the DMG didn't just contain additional rules, but also lots of useful explanations of how to properly adjudicate the rules I know my players are gong to try and bend come gametime. :)

And, going back to the ficiton idea above, maybe throw in some key pullquotes from various popular book lines (Dragonlance, FR... heck, Shakespeare, even), TV shows, or films. Even GURPS is doing this now. Anything to help convey the mood and atmosphere of the game in an entertaining manner. I mean, remember those little cartoons that were in the original DMG? Sort of the same idea. It's not all about stoic portraits of the iconics in spiky armor, y'know.

Some kind of decorative (but not busy) tabbing so I can easily spot chapter breaks by looking at the edges of the books would be useful, too.

Anyway, these aren't complaints. Just ideas that have been bouncing around my brainpan.
 
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In future editions, I don't want to see a lot of repeated boilerplate text. You know, how every spellcasting class has that lengthy description of what the class ability "Spells" means, and how ability scores relate to the level of spells one can cast. Put this stuff in a section at the beginning of the chapter on "How to Read a Class Description" or something.

Hear hear! I can't say how TIRED I am (as a game designer/editor) of having to put that huge block of text on EVERY freaking spellcasting PrC. Psionics are even worse - they have THREE text blocks! What's worse, for psionic PrCs, the "Maximum power level known" block says the same damn thing as the "powers known" block! Gaaaah!

State rules clearly and concisely.

*snort* We could only hope...

Include an introductory chapter that lays out the basics of the underlying d20 system.

Don't they already do that?

Get rid of nigh-useless (IMHO) stuff like the table in the ability score section that tells you whether you're as charismatic as a lammasu or whatever.

Yeah, really. How many PCs do you have who run around bragging that they're as smart as a mind flayer?

Some kind of decorative (but not busy) tabbing so I can easily spot chapter breaks by looking at the edges of the books would be useful, too.

They do that - flip through the PHB or the DMG sometime; it has a brown tab-like thing, with "Chapter x: such and so" on it.
 
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You think reading the boiler plates are annoying, try writing them:

Class Skills
The barbarian’s class skills (and the key ability for each skill) are ...

Class Features
All of the following are class features of the barbarian.
Weapon and Armor Proficiency:A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

And of course when doing this you forget to rename the barbarian to whatever class you are working with. Ugh.
 

buzz said:
Some kind of decorative (but not busy) tabbing so I can easily spot chapter breaks by looking at the edges of the books would be useful, too.

Oh, dear God, yes.

I can't stand the fact that they poured all this money into these books and can't even do something so damned simple as tabbing.

Note:
For those who don't understand what this means, it means that not only is the chapter number and/or title in the margin (all the way to the edge of the book in fact), but they are also staggered, so you can look at a closed book and see where the chapter breaks are. Similar to the yellow pages or ABSOLUTELY ANY OTHER WELL ORGANIZED BOOK IN THE LAST 10 YEARS!!!!

Wizards really doesn't know much about the reader usability of their products at all. Another example (that I must add did not bother me at all, but it bothers hordes of people) is the ruled lines behind the text in the Core books.
 

buzz said:
No, I''m not talking about catching more of the errata...

In future editions, I don't want to see a lot of repeated boilerplate text.

I actually am in the middle of a project that I call the Pocket SRD. It contains every rule from the the ability scores, races and classes chapters of the PHB in 3 pages, I believe. Not small text either.
 



You think reading the boiler plates are annoying, try writing them:

Class Skills
The barbarian’s class skills (and the key ability for each skill) are ...

Class Features
All of the following are class features of the barbarian.
Weapon and Armor Proficiency:A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

And of course when doing this you forget to rename the barbarian to whatever class you are working with. Ugh.

S'why I use templates. For PrCs, for instance, I wrote down all the pertinent information, but left blanks where the PrC name goes. Skills? All the skills in one big block. All I have to do is delete the ones I don't need. Saves tons of time and headache.
 

reanjr said:
Wizards really doesn't know much about the reader usability of their products at all.
I dunno if I feel qualified to say that, as I generally like their stuff. But this points to what I'm really talking about, which I guess is "information design". The core books (heck, any RPG rulebook of significant size) presents the reader with a *lot* of info. I think that there's a lot more WotC (and most other publishers, to be honest) could do to present this information in a clear and easily-digestible way. I honestly sort of miss books like the old Dragonquest RPG, which had all the rules numbered (e.g., "3.1.10 Initiative is determined by...") and, iirc boldfaced. Sure, it's kind of old-school, but it was well-organized.

I mean, I get the impression that AoO's having a reputation of being confusing mostly boils down to the original 3e description of them being less-than-ideally worded. I would think that some investment in the info design of the core books would cut down on a lot of the FAQ writing and support WotC ends up having to do. It'd be a win-win situation.
 

I wish there were a typographical clue for terms that one could look up in the glossary. So if you see the word *dazed* you know it's a "game rules term" and not fluff, and so you could go look it up in the glossary. The glossary could be cross referenced with other lists of rules like the monster special abilities, or maybe that list should be worked into the glossary.

Tabbing's a good idea -- would be nice if, with the book closed, you could see the staggered tabs along the edge of the paper. Thus you could thumb open the third tab and know you'd be in the third chapter somewhere. Like an almanac or a phone book.
 

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