Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
An elegant solution to unfun combat healing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fuindordm" data-source="post: 3722380" data-attributes="member: 5435"><p>What is this Crusader power everyone keeps mentioning? </p><p></p><p>Improving the amount of healing per spell might be a better solution as some have suggested, but runs up against the problem of making HP an important resource between combats. Up until now, HP have been king among party resources, and the real determiner of when people go home and rest. I think it would work OK if you had only a few (per day) BIG healing spells, and lots of smaller effects that could provide healing during combat on an ongoing basis. It wouldn't feel very D&Dish, but we could probably get used to it.</p><p></p><p>For example, I could imagine a feat that created a positive energy "spash" around the cleric every time she cast a spell, so that everyone within 10' heals 1d4 per spell level. That would be pretty cool (and even cooler if it didn't 'magically' distinguish allies from enemies), but I wouldn't want to see it a default ability of all clerics.</p><p></p><p>I agree with Henry that the choice of attacking or healing should still be an important one to the cleric--but it certainly shouldn't be a choice they have to make every round! This issue starts bleeding over into how encounters should be balanced, however. A cleric who is healing all the time, in every fight, is probably facing encounters that the party are not really ready for. That's exciting for everyone <em>but </em>the cleric.</p><p></p><p>It it entirely possible to give the party challenging encounters without every hit on a PC being life-threatening!</p></blockquote><p></p>
[QUOTE="fuindordm, post: 3722380, member: 5435"] What is this Crusader power everyone keeps mentioning? Improving the amount of healing per spell might be a better solution as some have suggested, but runs up against the problem of making HP an important resource between combats. Up until now, HP have been king among party resources, and the real determiner of when people go home and rest. I think it would work OK if you had only a few (per day) BIG healing spells, and lots of smaller effects that could provide healing during combat on an ongoing basis. It wouldn't feel very D&Dish, but we could probably get used to it. For example, I could imagine a feat that created a positive energy "spash" around the cleric every time she cast a spell, so that everyone within 10' heals 1d4 per spell level. That would be pretty cool (and even cooler if it didn't 'magically' distinguish allies from enemies), but I wouldn't want to see it a default ability of all clerics. I agree with Henry that the choice of attacking or healing should still be an important one to the cleric--but it certainly shouldn't be a choice they have to make every round! This issue starts bleeding over into how encounters should be balanced, however. A cleric who is healing all the time, in every fight, is probably facing encounters that the party are not really ready for. That's exciting for everyone [I]but [/I]the cleric. It it entirely possible to give the party challenging encounters without every hit on a PC being life-threatening! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
An elegant solution to unfun combat healing
Top