fuindordm
Adventurer
All right, I was thinking about that sample combat with the dragon some more--in particular the round where a cleric hits the dragon and heals an ally simultaneouly.
I understand that forcing the cleric to heal in the middle of combat every round makes the game less fun for that player. Once in a while should be not only OK, however, but expected. Let's say that we would hope a cleric has to use their main action to heal an ally no more than once in an average combat.
We don't really know how this will be resolved, but I just had a nice idea:
Why not allow the cleric to heal before combat? I can think of two ways to accomplish this:
1. This works in any edition: allow any excess HP given by a cure wounds spell to serve as temporary HP, lasting one hour per spell level. This way, if the party expects a combat and has time to prepare, the cleric can lay down some nice boosts before the party wades in.
2. Offer a category of contingent healing spells (probably of the 1/day variety) that activate automatically when their target drops below a certain threshold. Their duration should probably be 1 day, or on the order of 1 day per spell level.
In some ways, the two ideas amount to the same thing. And both go a long way towards alleviating the cleric's responsibilities during combat.
What do you all think?
I understand that forcing the cleric to heal in the middle of combat every round makes the game less fun for that player. Once in a while should be not only OK, however, but expected. Let's say that we would hope a cleric has to use their main action to heal an ally no more than once in an average combat.
We don't really know how this will be resolved, but I just had a nice idea:
Why not allow the cleric to heal before combat? I can think of two ways to accomplish this:
1. This works in any edition: allow any excess HP given by a cure wounds spell to serve as temporary HP, lasting one hour per spell level. This way, if the party expects a combat and has time to prepare, the cleric can lay down some nice boosts before the party wades in.
2. Offer a category of contingent healing spells (probably of the 1/day variety) that activate automatically when their target drops below a certain threshold. Their duration should probably be 1 day, or on the order of 1 day per spell level.
In some ways, the two ideas amount to the same thing. And both go a long way towards alleviating the cleric's responsibilities during combat.
What do you all think?