Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 3395936" data-attributes="member: 467"><p>I think it does give power back to the players in the sense the player has solid ground on which to stand when making use of the abilities they have chosen to focus on for their characters. To use Jump as an example: the player whose monk has maxed out jump, frex, is able to dtermine for themselves whether making that leap across the chasm or from one airship to the next is a reasonable course of action, because they know, automatically and inherently, how likely they are to succeed. This isn't a bad thing, but it is definitely different and empowering compared to older editions when the liklihood of success was entirely in the hands of the DM. Moreover, the DM -- assuming he is reluctant to bedn or break the rules -- is diempowered in the situation. Once the distance of the jump is determined, it is out of his hands and into the hands of the players.</p><p></p><p></p><p></p><p>I agree that all editions of D&D (with which I am familiar -- no 1974 OD&D for me...) have provided a relatively broad type of fantasy, allowing for mysteries, krawls, and more. However, each of those kinds of campaigns or adventures plays and feels different under each set of D&D rules. A murder mystery played in 3e will be a very different experience than one played in AD&D1 or RCD&D.</p><p></p><p>Part of it for me is nostalgia, certainly, but also I think part of it is knowing what I want at the table. I am very curious to see how years of experience with different versions of D&D impact my attitude towards and enjoyment of the RCD&D adventure I will be running shortly.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3395936, member: 467"] I think it does give power back to the players in the sense the player has solid ground on which to stand when making use of the abilities they have chosen to focus on for their characters. To use Jump as an example: the player whose monk has maxed out jump, frex, is able to dtermine for themselves whether making that leap across the chasm or from one airship to the next is a reasonable course of action, because they know, automatically and inherently, how likely they are to succeed. This isn't a bad thing, but it is definitely different and empowering compared to older editions when the liklihood of success was entirely in the hands of the DM. Moreover, the DM -- assuming he is reluctant to bedn or break the rules -- is diempowered in the situation. Once the distance of the jump is determined, it is out of his hands and into the hands of the players. I agree that all editions of D&D (with which I am familiar -- no 1974 OD&D for me...) have provided a relatively broad type of fantasy, allowing for mysteries, krawls, and more. However, each of those kinds of campaigns or adventures plays and feels different under each set of D&D rules. A murder mystery played in 3e will be a very different experience than one played in AD&D1 or RCD&D. Part of it for me is nostalgia, certainly, but also I think part of it is knowing what I want at the table. I am very curious to see how years of experience with different versions of D&D impact my attitude towards and enjoyment of the RCD&D adventure I will be running shortly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
Top