The intent of this thread is to discuss -- with civility and mutual respect, not less -- the differences *in play* between various editions of Dungeons and Dragons. This isn't so much a discussion of mechanical differences -- though one can hardly discuss the games without bringing up those differences -- but about how each game differs in tone, feel, "implied setting", and even philosophy. I have been thinking a lot lately about my own experiences with D&D, both recent and long past, and am curious how others view D&D in its various incarnations.
My intent is not to start an edition war, and if you're here just to fan flames I would appreciate it if you took it elsewhere. Many of us grew up on a different edition of D&D than we currently play, and I am sure that some, like myself, are interested in revisting that place. But as an adult and a game writer, looking at the various editions of D&D through a critical eye and with others can be very helpful and illuminating.
As I prepare to run a (Rules Cyclopedia)D&D one shot for a mini-con, that I may well also run at Origins, I have been boning up on that rules set and getting all nostalgic. More than that, though, I am seeing a different game than the current edition, by a much wider margin than I would have thought had someone asked me a week ago. Certainly, all of the "sacred cows" are there and the concept of the Dungeon and the Dragon are inherent to the game, but beyond those almost superficial elements, there's a wide gulf between that game and 3e. I haven't pulled out the 1st and 2nd edition of the AD&D game, yet, but something tells me that there's going to be a world of difference between these, as well. I have neither read nor played a version of OD&D older than the old '83 red box, so I can't say what the earlier versions of the game were like and how they compared -- but I am sure someone here can give me an idea.
Again -- I don't want an Edition War. What I would like very much is an open discussion of what "Dungeons and Dragons" actually is, both collectively (if such a thing exists) and individually among players and DM's alike.
My intent is not to start an edition war, and if you're here just to fan flames I would appreciate it if you took it elsewhere. Many of us grew up on a different edition of D&D than we currently play, and I am sure that some, like myself, are interested in revisting that place. But as an adult and a game writer, looking at the various editions of D&D through a critical eye and with others can be very helpful and illuminating.
As I prepare to run a (Rules Cyclopedia)D&D one shot for a mini-con, that I may well also run at Origins, I have been boning up on that rules set and getting all nostalgic. More than that, though, I am seeing a different game than the current edition, by a much wider margin than I would have thought had someone asked me a week ago. Certainly, all of the "sacred cows" are there and the concept of the Dungeon and the Dragon are inherent to the game, but beyond those almost superficial elements, there's a wide gulf between that game and 3e. I haven't pulled out the 1st and 2nd edition of the AD&D game, yet, but something tells me that there's going to be a world of difference between these, as well. I have neither read nor played a version of OD&D older than the old '83 red box, so I can't say what the earlier versions of the game were like and how they compared -- but I am sure someone here can give me an idea.
Again -- I don't want an Edition War. What I would like very much is an open discussion of what "Dungeons and Dragons" actually is, both collectively (if such a thing exists) and individually among players and DM's alike.