Would ACKS be a good fit to capture the BECMI-feel?


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Not as such, although a character who reaches 0hp or lower is likely to sustain a serious injury (assuming they survive at all) and will often not be combat capable without some long-term rest and recovery, so PCs won't just keep bouncing back to their feet. For related reasons, there is also some incentive to save healing magic for when someone goes down, to try and mitigate the long-term seriousness of their injury.
The only point I'll add is that there is a Medical/Healing proficiency in the game; a character (or hireling, or familiar) with 2 to 3 ranks in the proficiency can provide a LOT of out-of-combat healing, enough to noticeably lower the amount of spell slots consumed by crusaders or other healing classes.
 



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