Would ACKS be a good fit to capture the BECMI-feel?

3. Yes, it does. Unfortunately, I ran out of steam as our campaign started moving seriously into the conqueror stage, so I never go to give the King phase a real shake, but I have every faith that ACKS would have got me there. It is worth noting that the domain side is quite spreadsheety. If you don't like that, there may be simpler, better domains systems for you.
That would be a bit of a turn off if it were too "spreadsheety". But I guess it would be hard to write a system on domain management without it involving some kind of bookkeeping.
 

log in or register to remove this ad

Thanks for all the info, folks! What about the short rest/long rest paradigm? Does it have a mechanic like that?
It has 8 eight hours of sleep required to restore casting ability as was standard in the pre-4e days.

And what about healing? Does it implement anything to mitigate magical healing being abused? For example Worlds Without Number has a System Strain mechanic to help with this, I believe.
Not as such, although a character who reaches 0hp or lower is likely to sustain a serious injury (assuming they survive at all) and will often not be combat capable without some long-term rest and recovery, so PCs won't just keep bouncing back to their feet. For related reasons, there is also some incentive to save healing magic for when someone goes down, to try and mitigate the long-term seriousness of their injury.

If you're relying on a cleric for healing, you also have significantly fewer healing spells available than you might be used to if you've mainly played later editions.
 


I am sure someone has brought it up but not to sound snarky...

Why not just use BECMI/Rules Cyclopedia if you are looking for BECMI in an rpg?
I kinda feel like this too. I have a great copy of a POD B/X that I made from the PDFs I bought years ago from Lulu. I also have a POD of Basic Fantasy, and pdfs of Labyrinth Lord. That's already several more versions of the same game than I need. I like B/X as much as the next guy (unless the next guy is an OSR superfan, I suppose) but I don't really understand the motivation to continually remake the same game with just a small twist, or new layout, or an add-on houserule system, or something. Why wasn't ACKS just a domain system to be added on top of the already existing OSR game of your choice? Or a book of system-neutral GM advice, or whatever?
 


Once of the reasons why I like OSE, it is a tidied up set of books, with some updates like splitting race/class (while also keeping race as class options in the game) and they're releasing content for it that also makes some small updates to each class. ACKs does something similar, it has some nice updates to classes and gameplay.

Of course, having said that I also love to flip through my copy of the RC and make my own updates and changes often taken from various sources. Sometimes I bring in RC stuff to later editions. I ran a customised battle using updated battle system rules from the RC in 5e. It was a fun session.
 

I am sure someone has brought it up but not to sound snarky...

Why not just use BECMI/Rules Cyclopedia if you are looking for BECMI in an rpg?
I own both BECMI and Rules Cyclopedia and prefer ACKS II because of the cleaner layout, updated rules (including AD&D material), and the extensive campaign rules (building and running).

Also having hardbound books chock-full of kick-ass, full-color art is worth the price as well:

Dwarf.png


@Desdichado
ACKS II is pretty far from being a clone. I think by the time you wrote down all the modifications to the original work you'd have two complete books anyways, so might as well make your own game you can release material for and build upon.
 




Pets & Sidekicks

Remove ads

Top