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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="RFisher" data-source="post: 3397588" data-attributes="member: 3608"><p>(Springboarding off this statement...rather than directly replying to Celebrim's point.)</p><p></p><p>I find that I often skip secret door & listen rolls when running classic D&D. If the players look at their map & see an obvious spot for a secret door & ask to search there, I'm just going to let them find it. If they take the time to listen at a door & there is something on the other side, then I often want them to hear something. Even with seaching for traps, sometimes the circumstances & actions of the PCs simply warrant them actually finding the trap whether the d6 is showing 1 pip or 6.</p><p></p><p>(For those who may not know & to give context for what follows: In the edition of classic D&D that I play, all PCs have a 1 in 6 chance of finding traps. Dwarfs have 2 in 6. (Although, as written, the dwarf's extra chance does not apply to all traps, though I let it.) Humans have a 1 in 6 chance of hear noise; demihumans, 2 in 6. Secret doors are similar. Thieves are the only characters who--by the book--get better at searching for traps or hearing noise, but those chances are based strictly on level--not the player allocating points.)</p><p></p><p>When running 3e, though, I'm much more cautious about such things. The players specifically <em>choose</em> to put ranks in Spot, Listen, & Search at the expense of other skills. I can use Take 10, give circumstance bonuses, or set DCs low. Even then, though, the players will eventually catch on that putting a lot of ranks into those skills when I'm DM doesn't pay off. Assuming they don't get annoyed enough at having "wasted" those ranks to revolt, they'll spend ranks differently with their next PC. I've unwittingly shifted the carefully crafted balance of 3e, which may be OK...or not.</p><p></p><p></p><p></p><p>& this is where these conversations get tricky. Is this an absolute about 3e? I don't think so. Is it a tendency? Perhaps. Does system matter? Only when it does. (^_^)</p></blockquote><p></p>
[QUOTE="RFisher, post: 3397588, member: 3608"] (Springboarding off this statement...rather than directly replying to Celebrim's point.) I find that I often skip secret door & listen rolls when running classic D&D. If the players look at their map & see an obvious spot for a secret door & ask to search there, I'm just going to let them find it. If they take the time to listen at a door & there is something on the other side, then I often want them to hear something. Even with seaching for traps, sometimes the circumstances & actions of the PCs simply warrant them actually finding the trap whether the d6 is showing 1 pip or 6. (For those who may not know & to give context for what follows: In the edition of classic D&D that I play, all PCs have a 1 in 6 chance of finding traps. Dwarfs have 2 in 6. (Although, as written, the dwarf's extra chance does not apply to all traps, though I let it.) Humans have a 1 in 6 chance of hear noise; demihumans, 2 in 6. Secret doors are similar. Thieves are the only characters who--by the book--get better at searching for traps or hearing noise, but those chances are based strictly on level--not the player allocating points.) When running 3e, though, I'm much more cautious about such things. The players specifically [i]choose[/i] to put ranks in Spot, Listen, & Search at the expense of other skills. I can use Take 10, give circumstance bonuses, or set DCs low. Even then, though, the players will eventually catch on that putting a lot of ranks into those skills when I'm DM doesn't pay off. Assuming they don't get annoyed enough at having "wasted" those ranks to revolt, they'll spend ranks differently with their next PC. I've unwittingly shifted the carefully crafted balance of 3e, which may be OK...or not. & this is where these conversations get tricky. Is this an absolute about 3e? I don't think so. Is it a tendency? Perhaps. Does system matter? Only when it does. (^_^) [/QUOTE]
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