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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="Hussar" data-source="post: 3397628" data-attributes="member: 22779"><p>My experience has been completely the opposite of this. 100% opposite. In earlier editions, particularly 2e, rules debates could last forever, and usually did. We spent huge amounts of time hashing out this or that ruling. Because we all shared DMing duties, it was in our interest to have coherent rules from one DM to another. The amount of rules discussion in my 3e games has dropped to almost zero. Maybe, in any given session, I might have a single question come up about a ruling I make. And, even then, the players I've seen will let it go, with only one or two exceptions that I've seen.</p><p></p><p>Because 3e tries to build the DM as moderator, rather than opponent, I think the adversarial role has been greatly reduced. Particularly that adversarial role has been reduced by the inclusion of reasonably comprehensive mechanics. Trying to second guess the DM and look behind the picture has been replaced by a simple search check. If I say that I look around, my spot check takes care of whether or not I looked up. Previously, I may have had to specifically state that I look up, down, left, right, etc. This led to some rather elaborate and IMO ridiculous systems of standard procedures for dealing with simple rooms.</p><p></p><p>Thinking about it, it's kind of funny. Combat in earlier editions was much faster. But, we'd spend ten times as much time messing around in an empty room than we would now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 3397628, member: 22779"] My experience has been completely the opposite of this. 100% opposite. In earlier editions, particularly 2e, rules debates could last forever, and usually did. We spent huge amounts of time hashing out this or that ruling. Because we all shared DMing duties, it was in our interest to have coherent rules from one DM to another. The amount of rules discussion in my 3e games has dropped to almost zero. Maybe, in any given session, I might have a single question come up about a ruling I make. And, even then, the players I've seen will let it go, with only one or two exceptions that I've seen. Because 3e tries to build the DM as moderator, rather than opponent, I think the adversarial role has been greatly reduced. Particularly that adversarial role has been reduced by the inclusion of reasonably comprehensive mechanics. Trying to second guess the DM and look behind the picture has been replaced by a simple search check. If I say that I look around, my spot check takes care of whether or not I looked up. Previously, I may have had to specifically state that I look up, down, left, right, etc. This led to some rather elaborate and IMO ridiculous systems of standard procedures for dealing with simple rooms. Thinking about it, it's kind of funny. Combat in earlier editions was much faster. But, we'd spend ten times as much time messing around in an empty room than we would now. ;) [/QUOTE]
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An Examination of Differences between Editions
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