Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RFisher" data-source="post: 3399630" data-attributes="member: 3608"><p>I've read things, however, that asserted that a certain percentage of empty rooms is a vital to good dungeon design. I can't say that I recall a reason for this, though.</p><p></p><p></p><p></p><p>I'm not convinced this is a bad thing.</p><p></p><p></p><p></p><p>After some thought, I'm liking this analogy.</p><p></p><p></p><p></p><p>What the IF world calls "guess the verb".</p><p></p><p>Right. The appeal of RPGs to me is, I believe, very similar to what I enjoy about computer text adventures or Choose Your Own Adventure books. The big difference being the DM being a person instead of a computer or a book. RPGs are, for me, the perfect text adventure.</p><p></p><p>So, when I am DM, I must be open to the players' looking for unexpected solutions. Heck, I often set up situations in which I don't even have any idea of how the players "should" handle it. I want to see what they'll come up with. (Which later frustrates some players when they ask me what they "should" have done.)</p><p></p><p>This is why I can enjoy freeform role-playing. It doesn't bother me if there are basically no rules that govern whether my actions succeed or fail. Just as long as anything I feel my PC could do isn't blocked & the results don't fall too far from why expectations.</p><p></p><p>In fact, probably the times that the results have fallen farthest from my expectation have been when my PC's success was primarily governed by rules. Likewise, I don't like it when DMs refuse to allow my PC to do something I think is reasonable with no explaination beyond saying the rules don't allow it.</p><p></p><p>Getting back to edition & play style. If you try to play earlier editions of (A)D&D in a "menu driven" style, you'll probably end up with many of the complaints about those games that we've heard over the years & still hear today.</p><p></p><p>(I actually think a fairly strict implementation of the classic D&D rules in a computer game could still be a very fun game. When I started seriously considering trying the old games again, I was often surprised by how many things were there that I'd either missed before or forgotten. But I don't want to play it that way at the table.)</p><p></p><p>The thing is, 3e can be played in the "perfect text adventure" style. Yet, somehow, I find it...I don't know...easier? with older editions.</p><p></p><p>* * *</p><p></p><p>Let me attempt a different tack on this topic: What impact does the difference in the Invisiblity spell between editions make, if any?</p></blockquote><p></p>
[QUOTE="RFisher, post: 3399630, member: 3608"] I've read things, however, that asserted that a certain percentage of empty rooms is a vital to good dungeon design. I can't say that I recall a reason for this, though. I'm not convinced this is a bad thing. After some thought, I'm liking this analogy. What the IF world calls "guess the verb". Right. The appeal of RPGs to me is, I believe, very similar to what I enjoy about computer text adventures or Choose Your Own Adventure books. The big difference being the DM being a person instead of a computer or a book. RPGs are, for me, the perfect text adventure. So, when I am DM, I must be open to the players' looking for unexpected solutions. Heck, I often set up situations in which I don't even have any idea of how the players "should" handle it. I want to see what they'll come up with. (Which later frustrates some players when they ask me what they "should" have done.) This is why I can enjoy freeform role-playing. It doesn't bother me if there are basically no rules that govern whether my actions succeed or fail. Just as long as anything I feel my PC could do isn't blocked & the results don't fall too far from why expectations. In fact, probably the times that the results have fallen farthest from my expectation have been when my PC's success was primarily governed by rules. Likewise, I don't like it when DMs refuse to allow my PC to do something I think is reasonable with no explaination beyond saying the rules don't allow it. Getting back to edition & play style. If you try to play earlier editions of (A)D&D in a "menu driven" style, you'll probably end up with many of the complaints about those games that we've heard over the years & still hear today. (I actually think a fairly strict implementation of the classic D&D rules in a computer game could still be a very fun game. When I started seriously considering trying the old games again, I was often surprised by how many things were there that I'd either missed before or forgotten. But I don't want to play it that way at the table.) The thing is, 3e can be played in the "perfect text adventure" style. Yet, somehow, I find it...I don't know...easier? with older editions. * * * Let me attempt a different tack on this topic: What impact does the difference in the Invisiblity spell between editions make, if any? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
Top