Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3399695" data-attributes="member: 4937"><p>I feel that in your rush to create a straw man out of what I wrote, that you've totally missed the point. I'm not looking for a particular verb. The great advantage of playing with a DM is that I can judge the players intentions. "Search painting" works just as well as "Move painting" or "Look behind painting" or any other thing that says the player's intention is to investigate in and around the painting. </p><p></p><p>But that isn't the point. The point is that, "Move painting" still works just as well as "I take 20 and search the whole room." and the two things are not in fact equivalent in anything but thier outcome with respect to looking behind the painting. One is explicit and the other is implicit. One is a one round action motivated probably by the player's knowledge that under certain story conventions, things are hidden behind paintings, or by prioritizing those things in the room's desciption which are interesting, while the other might take a half-hour or more and is almost algorithmic in its approach to the problem. If the straw man characterization of the DM that perfers a more 'Move painting' approach is that the DM is acting like a computer, then the straw man characterization of the 'Take 20 and search room' approach is that the player is acting like a computer - the interface has been reduced in complexity down to a level you could program for. If that approach works, a decent expert system ought to substitute for a group of players just fine.</p><p></p><p></p><p></p><p>This works both ways you know. I could just as easily say, "If the players are flexible, creative, and able to adapt to the challenges on the fly, as necessary, as they are presented with next hints or added complications, then the DM will not feel frustrated. However, if the players have only one solution in mind, or are otherwise rigid and inflexible..."</p><p></p><p></p><p></p><p>I believe that that is my point exactly. As a player I get frustrated with command-driven or menu-driven RPG's because of thier inherit limitations. You can imagine how much more frustrated I get with players demanding that I be a command-driven or menu-driven interface.</p><p></p><p></p><p></p><p>Indeed.</p><p></p><p>I suggest you look over what I said again. And consider again just how many problems there are between 'take 20 and search' and 'move painting'. Imagine for example a highly cluttered room (say an attic or a storage room), in which something is hidden in a concealed panel. Does 'take 20' mean that the players examined everything closely and methodically, a process which might fail if noone has more than say 5 or 10 ranks in search. Or does 'take 20' mean, "We take the time and effort remove everything from the room and strip the wallpaper from the walls..." I would say the former. Players will - if they think it matters - tend to argue post facto for the latter, right up until what they find is a symbol of death, in which case they argue post facto for the former.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3399695, member: 4937"] I feel that in your rush to create a straw man out of what I wrote, that you've totally missed the point. I'm not looking for a particular verb. The great advantage of playing with a DM is that I can judge the players intentions. "Search painting" works just as well as "Move painting" or "Look behind painting" or any other thing that says the player's intention is to investigate in and around the painting. But that isn't the point. The point is that, "Move painting" still works just as well as "I take 20 and search the whole room." and the two things are not in fact equivalent in anything but thier outcome with respect to looking behind the painting. One is explicit and the other is implicit. One is a one round action motivated probably by the player's knowledge that under certain story conventions, things are hidden behind paintings, or by prioritizing those things in the room's desciption which are interesting, while the other might take a half-hour or more and is almost algorithmic in its approach to the problem. If the straw man characterization of the DM that perfers a more 'Move painting' approach is that the DM is acting like a computer, then the straw man characterization of the 'Take 20 and search room' approach is that the player is acting like a computer - the interface has been reduced in complexity down to a level you could program for. If that approach works, a decent expert system ought to substitute for a group of players just fine. This works both ways you know. I could just as easily say, "If the players are flexible, creative, and able to adapt to the challenges on the fly, as necessary, as they are presented with next hints or added complications, then the DM will not feel frustrated. However, if the players have only one solution in mind, or are otherwise rigid and inflexible..." I believe that that is my point exactly. As a player I get frustrated with command-driven or menu-driven RPG's because of thier inherit limitations. You can imagine how much more frustrated I get with players demanding that I be a command-driven or menu-driven interface. Indeed. I suggest you look over what I said again. And consider again just how many problems there are between 'take 20 and search' and 'move painting'. Imagine for example a highly cluttered room (say an attic or a storage room), in which something is hidden in a concealed panel. Does 'take 20' mean that the players examined everything closely and methodically, a process which might fail if noone has more than say 5 or 10 ranks in search. Or does 'take 20' mean, "We take the time and effort remove everything from the room and strip the wallpaper from the walls..." I would say the former. Players will - if they think it matters - tend to argue post facto for the latter, right up until what they find is a symbol of death, in which case they argue post facto for the former. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
Top