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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="Imaro" data-source="post: 3401638" data-attributes="member: 48965"><p>Just wanted to throw my .02 on the issue. I think one of the biggest differences to me about the varying editions is as follows.</p><p></p><p>OD&D(actually BD&D, never played OD&D): This is a "true class" system. everything is determined by your class(even being a different race is a class) and thus it shines in those areas I believe class based rpg's should. Simple and quick to make a character and get playing, easy to run monsters, etc. DM fiat was definitely necessary, but with a good DM it worked well.</p><p></p><p>AD&D(I played more 2e than 1e) Still what I would consider a class system and retaining the bonuses of using said system. There were options for more granularity, compared to BD&D, but the game was still more class based than not. I think if anyhing this edition was the most vivid in my mind, for both DM's and Players. Option books(Fighter's handbook, Combat options, etc.) gave players customization while many imaginative supplements focused on DM's were also produced(such as Planescape, Dark Sun, the historical books, etc.) that showed a new, or old DM all the things he could do with the game(imagination wise, more than rules wise). Basically IMHO this edition kept majority of the simplicity garnered from using a class bassed game, while offering further options for both those who played and those who ran it.</p><p></p><p>D&D 3.x. I really have a love/hate relationship with this game. In my mind it has dispensed with most of what (IMHO) made a class-bassed game beneficial. I would argue that it's trying to be both a point -based game and a class-bassed game at the same time. It has more fiddly bits for both DM's and Players but loses the simplicity in return. It is definitely a player oriented game right now, and I think the comments about the business model, etc. are spot on. My experience is that players are more likely to question a ruling in this edition, since they have knowledge of DC's in the PHB. Yes a DM can adjust them, but I've had a player on more than one occasion roll high enough to make what he thought was the DC and when he failed demand an explanation of why. This is cool unless it's something that he shouldn't know about. If it's the latter then it's all distrustful looks and I'm hosing him.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3401638, member: 48965"] Just wanted to throw my .02 on the issue. I think one of the biggest differences to me about the varying editions is as follows. OD&D(actually BD&D, never played OD&D): This is a "true class" system. everything is determined by your class(even being a different race is a class) and thus it shines in those areas I believe class based rpg's should. Simple and quick to make a character and get playing, easy to run monsters, etc. DM fiat was definitely necessary, but with a good DM it worked well. AD&D(I played more 2e than 1e) Still what I would consider a class system and retaining the bonuses of using said system. There were options for more granularity, compared to BD&D, but the game was still more class based than not. I think if anyhing this edition was the most vivid in my mind, for both DM's and Players. Option books(Fighter's handbook, Combat options, etc.) gave players customization while many imaginative supplements focused on DM's were also produced(such as Planescape, Dark Sun, the historical books, etc.) that showed a new, or old DM all the things he could do with the game(imagination wise, more than rules wise). Basically IMHO this edition kept majority of the simplicity garnered from using a class bassed game, while offering further options for both those who played and those who ran it. D&D 3.x. I really have a love/hate relationship with this game. In my mind it has dispensed with most of what (IMHO) made a class-bassed game beneficial. I would argue that it's trying to be both a point -based game and a class-bassed game at the same time. It has more fiddly bits for both DM's and Players but loses the simplicity in return. It is definitely a player oriented game right now, and I think the comments about the business model, etc. are spot on. My experience is that players are more likely to question a ruling in this edition, since they have knowledge of DC's in the PHB. Yes a DM can adjust them, but I've had a player on more than one occasion roll high enough to make what he thought was the DC and when he failed demand an explanation of why. This is cool unless it's something that he shouldn't know about. If it's the latter then it's all distrustful looks and I'm hosing him. [/QUOTE]
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