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Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="Wik" data-source="post: 3404145" data-attributes="member: 40177"><p>3e Does seem to a bit more lethal, doesn't it? I'm running Savage Tide right now - my group is around 7th level. While I've played mid-level 3e games before, they've always been one-shots. Now, I'm really getting an idea of just how dangerous some critters are - we had a big baddie (the first monster of episode 4, for you STAP fans) almost kill our paladin in two hits - something like 60 points of damage. </p><p></p><p>My theory about this has to do with the rise of video games (where damage scales in regards to character level; something that doesn't occur as heavily in 2e and earlier editions). Also, I think it might just touch in with 3e's design philosophy - making charcters is fun.</p><p></p><p>If characters die more often (and, in my experience, they do in 3e), you get a chance to make characters more often. And with all those splatbooks out there, odds are good you have a build in mind when your current PC kicks the bucket (out of my four players, three already have their replacement PCs rearing to go - the Goliath Fighter wants to make a half-elven beguiler; the dragon shaman wants to be a phanaton scout, or maybe a dragonfire adept; and the paladin wants to make himself a human mage). </p><p></p><p>All that being said, I like the 3e way of doing things. Every combat, our group is on the edge of their seats, knowing that every round is vitally important for their success. Whereas, in 2e, combat often seemed like a war of attrition (unless you were a wizard... then it was "where can I place my fireball for maximum effect?").</p></blockquote><p></p>
[QUOTE="Wik, post: 3404145, member: 40177"] 3e Does seem to a bit more lethal, doesn't it? I'm running Savage Tide right now - my group is around 7th level. While I've played mid-level 3e games before, they've always been one-shots. Now, I'm really getting an idea of just how dangerous some critters are - we had a big baddie (the first monster of episode 4, for you STAP fans) almost kill our paladin in two hits - something like 60 points of damage. My theory about this has to do with the rise of video games (where damage scales in regards to character level; something that doesn't occur as heavily in 2e and earlier editions). Also, I think it might just touch in with 3e's design philosophy - making charcters is fun. If characters die more often (and, in my experience, they do in 3e), you get a chance to make characters more often. And with all those splatbooks out there, odds are good you have a build in mind when your current PC kicks the bucket (out of my four players, three already have their replacement PCs rearing to go - the Goliath Fighter wants to make a half-elven beguiler; the dragon shaman wants to be a phanaton scout, or maybe a dragonfire adept; and the paladin wants to make himself a human mage). All that being said, I like the 3e way of doing things. Every combat, our group is on the edge of their seats, knowing that every round is vitally important for their success. Whereas, in 2e, combat often seemed like a war of attrition (unless you were a wizard... then it was "where can I place my fireball for maximum effect?"). [/QUOTE]
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An Examination of Differences between Editions
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