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Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="Hussar" data-source="post: 3408247" data-attributes="member: 22779"><p>IMO? Most certainly. The biggest problem I had with 1e and 2e was the schizophrenic nature of the books. Picking up any new book meant that I had to parse the entire thing to fit it into my campaign because designer X had a wild hair up his bum about something and felt the need to rewrite the game.</p><p></p><p>Take a look at clerics in 2e. You have the standard cleric in the PHB. Then you have the Complete Priest clerics which basically rape the class down to something utterly unplayable. Then you have Faiths and Avatars which is chock full of fluffy goodness but creates clerics that are more powerful than anything out there. Yeah, sure, let's have a priest that can summon fire elementals at 5th level once per week for an hour AND allow him to cast any wizard spell with the words Fire or Flame in the name as a cleric spell of the same level (priest of Kossuth).</p><p></p><p>At least I know that when I pick up a 3rd edition book, it will conform to known guidelines set down in the core. If I then choose to deviate from those guidelines, I can do so easily because the same starting point is used in every book. If my game is lower wealth, like my World's Largest Dungeon game, with no chance of crafting magic items, then I can adjust elements to suit. However, if various books are all coming from different starting points, I have no "ground zero" state from which to work. </p><p></p><p>In other words, I feel that when I buy a supplement, I shouldn't have to rework someone else's work constantly to make it fit. If the supplements start from the same point, then adjusting for my personal campaign becomes much, much easier. </p><p></p><p>And isn't that the point of buying supplements? To make my life as the DM easier?</p></blockquote><p></p>
[QUOTE="Hussar, post: 3408247, member: 22779"] IMO? Most certainly. The biggest problem I had with 1e and 2e was the schizophrenic nature of the books. Picking up any new book meant that I had to parse the entire thing to fit it into my campaign because designer X had a wild hair up his bum about something and felt the need to rewrite the game. Take a look at clerics in 2e. You have the standard cleric in the PHB. Then you have the Complete Priest clerics which basically rape the class down to something utterly unplayable. Then you have Faiths and Avatars which is chock full of fluffy goodness but creates clerics that are more powerful than anything out there. Yeah, sure, let's have a priest that can summon fire elementals at 5th level once per week for an hour AND allow him to cast any wizard spell with the words Fire or Flame in the name as a cleric spell of the same level (priest of Kossuth). At least I know that when I pick up a 3rd edition book, it will conform to known guidelines set down in the core. If I then choose to deviate from those guidelines, I can do so easily because the same starting point is used in every book. If my game is lower wealth, like my World's Largest Dungeon game, with no chance of crafting magic items, then I can adjust elements to suit. However, if various books are all coming from different starting points, I have no "ground zero" state from which to work. In other words, I feel that when I buy a supplement, I shouldn't have to rework someone else's work constantly to make it fit. If the supplements start from the same point, then adjusting for my personal campaign becomes much, much easier. And isn't that the point of buying supplements? To make my life as the DM easier? [/QUOTE]
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An Examination of Differences between Editions
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