Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3414585" data-attributes="member: 4937"><p>Careful. Someone's likely to go nuclear over such a non-subjective statement.</p><p></p><p>Yes, clearest. And, most comprehensive (the fewest things which would come up in regular play for which there is not already a resolution). Most elegant in the sense of smallest set of base/universal mechanics with the fewest exceptions, fewest special cases, fewest dependent tables, fewest irregularities and unpredictable areas. The least 'buggy' in the sense one would refer to a computer program, in that there are fewer moments where the 'system' comes to a crashing halt and must be 'fixed' with a house rule. (Just as a for example that comes to mind, that intellectual nerds with runny noses had a better sense of smell than wolves. You don't know how happy I was to see the 'scent' ability, so I'd not have to fight that battle again.)</p><p></p><p>I've seen alot of tweaking of the rules in 3rd, but nothing like what was common in 1st. Nor have I the experience of whole sections of the rules being reutinely ignored by almost everyone, as they were in earlier editions. Nor do I have the experience of experienced players not knowing whole sections of the rules because they were too confusing to understand, to bothersome in actual play, and reutinely had been ignored in every group that they were in.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3414585, member: 4937"] Careful. Someone's likely to go nuclear over such a non-subjective statement. Yes, clearest. And, most comprehensive (the fewest things which would come up in regular play for which there is not already a resolution). Most elegant in the sense of smallest set of base/universal mechanics with the fewest exceptions, fewest special cases, fewest dependent tables, fewest irregularities and unpredictable areas. The least 'buggy' in the sense one would refer to a computer program, in that there are fewer moments where the 'system' comes to a crashing halt and must be 'fixed' with a house rule. (Just as a for example that comes to mind, that intellectual nerds with runny noses had a better sense of smell than wolves. You don't know how happy I was to see the 'scent' ability, so I'd not have to fight that battle again.) I've seen alot of tweaking of the rules in 3rd, but nothing like what was common in 1st. Nor have I the experience of whole sections of the rules being reutinely ignored by almost everyone, as they were in earlier editions. Nor do I have the experience of experienced players not knowing whole sections of the rules because they were too confusing to understand, to bothersome in actual play, and reutinely had been ignored in every group that they were in. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
Top