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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="Dr Simon" data-source="post: 3421381" data-attributes="member: 21938"><p>Amen to that - I've had my 1st Ed. DMG for, what, 25 years now (eek!), and it's only through discussions on this board that I've even noticed the existence of some rules that I must have just glossed over as too much fiddle to work with. A few years ago I played in a group who were still running 1st Ed (with a dash of 2nd), and there were a few moments where I thought that the DM was running some strange house-rule, then discovered later that it was an official DMG rule!</p><p></p><p></p><p></p><p>I understand that the 3rd Ed designers deliberately changed things so that people got to play the higher levels, but the increased rate of advancement is a complaint by some. I've really noticed it at mid-level onwards (about 8 up) where players don't really get much time to learn all the new things that their characters can do before they're saddled with more options (poor them!). It's no wonder you get complaints about all the modifiers in 3rd Ed. </p><p></p><p>On the other hand, as a player of a 1st Ed fighter watching the XPs accrueing oh-so-slowly from 35000 to 70000 in that crucial gap between 6th and 7th level, whilst the thief and cleric hop up levels practically one per adventure, I can see why they did it. </p><p></p><p>The easy fix, of course, is to (a) divide award XP by some value or (b) multiply required xp by some value. Either will slow the rate of progression if that's what you want.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 3421381, member: 21938"] Amen to that - I've had my 1st Ed. DMG for, what, 25 years now (eek!), and it's only through discussions on this board that I've even noticed the existence of some rules that I must have just glossed over as too much fiddle to work with. A few years ago I played in a group who were still running 1st Ed (with a dash of 2nd), and there were a few moments where I thought that the DM was running some strange house-rule, then discovered later that it was an official DMG rule! I understand that the 3rd Ed designers deliberately changed things so that people got to play the higher levels, but the increased rate of advancement is a complaint by some. I've really noticed it at mid-level onwards (about 8 up) where players don't really get much time to learn all the new things that their characters can do before they're saddled with more options (poor them!). It's no wonder you get complaints about all the modifiers in 3rd Ed. On the other hand, as a player of a 1st Ed fighter watching the XPs accrueing oh-so-slowly from 35000 to 70000 in that crucial gap between 6th and 7th level, whilst the thief and cleric hop up levels practically one per adventure, I can see why they did it. The easy fix, of course, is to (a) divide award XP by some value or (b) multiply required xp by some value. Either will slow the rate of progression if that's what you want. [/QUOTE]
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