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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="Celebrim" data-source="post: 3421446" data-attributes="member: 4937"><p>This is one of the biggest changes for me, and my experience of this as a player is the reason that I only award half XP in the games I DM.</p><p></p><p>When I've been a player in 3rd edition, what I've noticed is that I level up really before I'm mentally ready to do so. I've just gotten these new spells or new abilities that I've been looking forward to having, and then often as not I level up again even before I've had a chance to use the abilities I've just gained. It was like being part of a lavish meal in which the plates got taken away before you could take a bite of everything on them. After 3 or 4 level ups, it got to be really annoying and instead of looking forward to leveling with great anticipation like I was used to I found myself hoping that things would slow down abit so I could enjoy what I had. </p><p></p><p>My experience of 1st edition is that you'd use everything you had several times before gaining a level. In 3rd edition, I feel I can barely expend a daily alotment of spells without gaining a level. In 1st edition, you hoarded your wand and staff charges against the time you'd really need them. In 3rd edition, you expend your wand and staff charges as fast as you can because by the time you run out, you'll have already gained 4 levels and your wand will be obselete anyway against the new foes you'll be facing. The rapid advancement experienced in 3rd edition feels to me as a player as if it is undermining my ability to engage in creative tactical play, because rather than having to use what I have in new ways I'm continually gaining new answers to the problems.</p><p></p><p>Halfing the standard XP and some judicious fudging of CR's when the system doesn't produce an answer I'm happy with hopefully solves the problem for my players, but I don't really know because I've never been a player with a 3rd edition DM that wanted to slow it down. Besides which, alot of new players seem to like the level up at the end of (at most) every other session. Levelling treadmills seem to have become an end unto themselves, as if the goal of the game is to obtain that idealized version of your character you envisioned when you started rather than to enjoy the ride even when (or maybe especially when) you aren't really sure where it is going.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3421446, member: 4937"] This is one of the biggest changes for me, and my experience of this as a player is the reason that I only award half XP in the games I DM. When I've been a player in 3rd edition, what I've noticed is that I level up really before I'm mentally ready to do so. I've just gotten these new spells or new abilities that I've been looking forward to having, and then often as not I level up again even before I've had a chance to use the abilities I've just gained. It was like being part of a lavish meal in which the plates got taken away before you could take a bite of everything on them. After 3 or 4 level ups, it got to be really annoying and instead of looking forward to leveling with great anticipation like I was used to I found myself hoping that things would slow down abit so I could enjoy what I had. My experience of 1st edition is that you'd use everything you had several times before gaining a level. In 3rd edition, I feel I can barely expend a daily alotment of spells without gaining a level. In 1st edition, you hoarded your wand and staff charges against the time you'd really need them. In 3rd edition, you expend your wand and staff charges as fast as you can because by the time you run out, you'll have already gained 4 levels and your wand will be obselete anyway against the new foes you'll be facing. The rapid advancement experienced in 3rd edition feels to me as a player as if it is undermining my ability to engage in creative tactical play, because rather than having to use what I have in new ways I'm continually gaining new answers to the problems. Halfing the standard XP and some judicious fudging of CR's when the system doesn't produce an answer I'm happy with hopefully solves the problem for my players, but I don't really know because I've never been a player with a 3rd edition DM that wanted to slow it down. Besides which, alot of new players seem to like the level up at the end of (at most) every other session. Levelling treadmills seem to have become an end unto themselves, as if the goal of the game is to obtain that idealized version of your character you envisioned when you started rather than to enjoy the ride even when (or maybe especially when) you aren't really sure where it is going. [/QUOTE]
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An Examination of Differences between Editions
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