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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="Raven Crowking" data-source="post: 3422168" data-attributes="member: 18280"><p>I'd have to go through the adventure again to pull out numbers and gp value, but from my play experience (many groups, many times) I'd have to say that the barest fraction of potential wealth comes out of B2. Indeed, I first encountered B2 as a player, and I got almost nothing for my pains compared to what is in there.</p><p></p><p>Of course, this might go down to campaign styles/DMing styles as well. I, for one, never assume that magic weapon automatically glow when held, and have never played with a DM who did. That might account for some of the difference.</p><p></p><p>In any event, replying that only a small minority was hidden is not the same thing as doing an actual analysis.</p><p></p><p></p><p></p><p>Why not? It happens in my 3.X game all the time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>As an easy example, foodstuffs, crates of mercantile goods, and even a barrel of wine might be valuable, but how many 1st level parties have a cart to haul that stuff around in? And, if they do have a cart, who wants to guard it - and whatever pulls it - while the rest of the party goes into the caves?</p><p></p><p>IMC, the caves changed in response to the PCs (and this is actually suggested to occur in the text of the module). So, when the PCs cleared out the orc males and went on to the bugbear caves, the (noncombatant) orc females and young grabbed what they could when they left. A similar thing happened with the bugbears. And, in the case of my 3.X PCs, they simply couldn't bring themselves to butcher/bully the noncombatants to get their stuff, even when they saw them flee the caves.</p><p></p><p>(The prisoners in the bugbear caves were great. I changed one to a dwarf seeking a lost mine, one to an orc - who turned out to be cohort material - and the betraying berserker became an Alderhald...my world's Vikings...that couldn't speak their language. Really, really good fun all around. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3422168, member: 18280"] I'd have to go through the adventure again to pull out numbers and gp value, but from my play experience (many groups, many times) I'd have to say that the barest fraction of potential wealth comes out of B2. Indeed, I first encountered B2 as a player, and I got almost nothing for my pains compared to what is in there. Of course, this might go down to campaign styles/DMing styles as well. I, for one, never assume that magic weapon automatically glow when held, and have never played with a DM who did. That might account for some of the difference. In any event, replying that only a small minority was hidden is not the same thing as doing an actual analysis. Why not? It happens in my 3.X game all the time. :D :uhoh: As an easy example, foodstuffs, crates of mercantile goods, and even a barrel of wine might be valuable, but how many 1st level parties have a cart to haul that stuff around in? And, if they do have a cart, who wants to guard it - and whatever pulls it - while the rest of the party goes into the caves? IMC, the caves changed in response to the PCs (and this is actually suggested to occur in the text of the module). So, when the PCs cleared out the orc males and went on to the bugbear caves, the (noncombatant) orc females and young grabbed what they could when they left. A similar thing happened with the bugbears. And, in the case of my 3.X PCs, they simply couldn't bring themselves to butcher/bully the noncombatants to get their stuff, even when they saw them flee the caves. (The prisoners in the bugbear caves were great. I changed one to a dwarf seeking a lost mine, one to an orc - who turned out to be cohort material - and the betraying berserker became an Alderhald...my world's Vikings...that couldn't speak their language. Really, really good fun all around. :D ) [/QUOTE]
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