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Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="darkseraphim" data-source="post: 3422652" data-attributes="member: 40735"><p>On the 1E treasure tangent - most players who remark on the prevalence of magic items in the published modules conveniently ignore the item saving throw chart in the DMG. Every fireball, pit, crushing blow etc. is potentially a treasure-destroying catastrophe.</p><p></p><p>One hand gives, and the other takes away just as quickly. These items are temporal, you get a sense of "use 'em or lose 'em" and about 50% of the items (if that) survive to the end of the adventure, for experience or GP awards.</p><p></p><p>Also, 1E has lots of hirelings who are hungry for +1 swords and such. Boost their morale with a nice gift, however short-lived it may be.</p><p></p><p>Anyone who says that the Gygaxian 1E modules are overloaded would have to (a) ignore his paragraph where he says it's up to you flesh this module out and change everything to fit your campaign, (b) ignore the saving throws for items, and (c) ignore the DMG hints on how to relieve PCs of treasure (theft etc.). I think it's the fact that everyone reads these things so selectively, pointing out what they want while ignoring the counter-balances, that makes them seem overpowered.</p></blockquote><p></p>
[QUOTE="darkseraphim, post: 3422652, member: 40735"] On the 1E treasure tangent - most players who remark on the prevalence of magic items in the published modules conveniently ignore the item saving throw chart in the DMG. Every fireball, pit, crushing blow etc. is potentially a treasure-destroying catastrophe. One hand gives, and the other takes away just as quickly. These items are temporal, you get a sense of "use 'em or lose 'em" and about 50% of the items (if that) survive to the end of the adventure, for experience or GP awards. Also, 1E has lots of hirelings who are hungry for +1 swords and such. Boost their morale with a nice gift, however short-lived it may be. Anyone who says that the Gygaxian 1E modules are overloaded would have to (a) ignore his paragraph where he says it's up to you flesh this module out and change everything to fit your campaign, (b) ignore the saving throws for items, and (c) ignore the DMG hints on how to relieve PCs of treasure (theft etc.). I think it's the fact that everyone reads these things so selectively, pointing out what they want while ignoring the counter-balances, that makes them seem overpowered. [/QUOTE]
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An Examination of Differences between Editions
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