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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="Raven Crowking" data-source="post: 3433676" data-attributes="member: 18280"><p>DMing can be more time-consuming without being more involving, Hussar. There is no dichotomy here. In fact, I think that this is really the #1 complaint I have with 3e (and, I note, the new <em>Star Wars Saga Edition</em> seems intent on addressing the issues that making DMing time-consuming for relatively little reward, so WotC seems to be aware of the problem as well).</p><p></p><p></p><p></p><p>Dismissing everything contrary to your position does not a rational argument make. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> One could just as easily (and just as wrongly) claim that the 3e game where these things <em>do not happen</em> is the Phantom of the Internet.</p><p></p><p>Power-ups and splat books certainly existed in previous editions. Of course, the DM was recognized to have more authority in those editions (the recognition, not the authority, being the thing that has changed). Earlier editions suggested that if you were uncomfortable with something as a DM, you should say No. 3e suggests that you should say Yes unless you can come up with a compelling argument otherwise. That's a substantive difference <em>if you allow it to influence how you run your game</em>.</p><p></p><p>Of course, I am a big fan of what was done rules-wise (even though I think that combat should not have been brought to squares, and the Arcana Unearthed method of dealing with weapon size is much, much, much better than the 3.5 method). What I dislike about the edition is much of the advice and flavour text, and I can easily ignore/rewrite that.</p><p></p><p>I also don't care for most of the default assumptions. Of course, I can chuck them out the door easily enough, too.</p><p></p><p>I love the OGL. Without the OGL, I wouldn't have all the options I do for replacing whatever official material I think needs replacement to give the game the feel I am looking for. Without the OGL, I wouldn't have the plethora of ideas out there, many of which I wouldn't be suitable to DM, but that I would have a blast playing in. WotC deserves a hell of a lot of kudos just for opening up the system. TSR not only did not do so, but activley pursued/shut down D&D websites.</p><p></p><p>The OGL makes 3.X easy to modify.</p><p></p><p>For the record, I think prestige classes are a great idea, although I think that many of the actual PrCs out there sort of suck. For those who say that PrCs are too limiting for PCs, I say "So what? Use them for NPCs!" </p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3433676, member: 18280"] DMing can be more time-consuming without being more involving, Hussar. There is no dichotomy here. In fact, I think that this is really the #1 complaint I have with 3e (and, I note, the new [i]Star Wars Saga Edition[/i] seems intent on addressing the issues that making DMing time-consuming for relatively little reward, so WotC seems to be aware of the problem as well). Dismissing everything contrary to your position does not a rational argument make. :) One could just as easily (and just as wrongly) claim that the 3e game where these things [i]do not happen[/i] is the Phantom of the Internet. Power-ups and splat books certainly existed in previous editions. Of course, the DM was recognized to have more authority in those editions (the recognition, not the authority, being the thing that has changed). Earlier editions suggested that if you were uncomfortable with something as a DM, you should say No. 3e suggests that you should say Yes unless you can come up with a compelling argument otherwise. That's a substantive difference [i]if you allow it to influence how you run your game[/i]. Of course, I am a big fan of what was done rules-wise (even though I think that combat should not have been brought to squares, and the Arcana Unearthed method of dealing with weapon size is much, much, much better than the 3.5 method). What I dislike about the edition is much of the advice and flavour text, and I can easily ignore/rewrite that. I also don't care for most of the default assumptions. Of course, I can chuck them out the door easily enough, too. I love the OGL. Without the OGL, I wouldn't have all the options I do for replacing whatever official material I think needs replacement to give the game the feel I am looking for. Without the OGL, I wouldn't have the plethora of ideas out there, many of which I wouldn't be suitable to DM, but that I would have a blast playing in. WotC deserves a hell of a lot of kudos just for opening up the system. TSR not only did not do so, but activley pursued/shut down D&D websites. The OGL makes 3.X easy to modify. For the record, I think prestige classes are a great idea, although I think that many of the actual PrCs out there sort of suck. For those who say that PrCs are too limiting for PCs, I say "So what? Use them for NPCs!" RC [/QUOTE]
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