Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DM-Rocco" data-source="post: 3434944" data-attributes="member: 14451"><p>I agree with this.</p><p></p><p>I think though, that the main reason that the players have more control is because there are rules to cover just about anything you want to do in the game. This includes sex, drinking and going to the bathroom if you have the right pdfs, and they are out there.</p><p></p><p>Sure it says in the 3.0 and 3.5 DMG that the DM is the master of all and he/she is in charge, but it is not the same as the first statement in the AD&D books that said the same thing. Why, because of all the rules. The more rules you have, the more freedom is lost by the DM. </p><p></p><p>The rules in OD&D and AD&D where fairly vague, so if you wanted to do something outside of the rules, the DM didn't have a huge set of rules to sift through to see if you could, he just determined you could or could not. In 3.0, chance are there is a rule to cover whatever you want to do and when you tell a player they can't do something or that the results are different from what they expect, they will show you many different rules and reasons why it could and would work the way they want. With so many rules and splat books and such, it is very hard to know all the rules. DMs these days constantly get bombarded with rules they had never seen before. Even if you just stick to the core books, there are enough rules to sink a ship.</p><p></p><p>If you ask me, it is the sheer total mass of the rules that try and cover every angle that make a DM almost meaningless.</p><p></p><p>I loved AD&D, but for me 2nd edition was lacking in a great many things. I thought 3.0 was nuts. I liked the feats and skills. I thought it was a nice element, and I got hooked like a drug to the idea of give me more feats and skills. In the end though, too many options spoiled 3.0 for me, specially when you start to figure out how to break the game. In AD&D a player couldn't break the game the way they can today.</p><p></p><p>3.5 is refreshing. It gives you the nice stuff and cleaned up rules that make more sense without overpowering the game. Well, it can still be overpowered, but not as easily broken.</p><p></p><p>I think that the sheer amount of rules subdues the DM and the increase in higher level character HD and damage amounts ruins play at higher levels. IMO, the game breaks down mathematically around 14th level. Gygax realized this when he created AD&D and stopped HD progression after a while and cap damage limits to spells. Anyway, after this level, the game heavily favors mages and other spell caster, but that is really a different topic all together.</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 3434944, member: 14451"] I agree with this. I think though, that the main reason that the players have more control is because there are rules to cover just about anything you want to do in the game. This includes sex, drinking and going to the bathroom if you have the right pdfs, and they are out there. Sure it says in the 3.0 and 3.5 DMG that the DM is the master of all and he/she is in charge, but it is not the same as the first statement in the AD&D books that said the same thing. Why, because of all the rules. The more rules you have, the more freedom is lost by the DM. The rules in OD&D and AD&D where fairly vague, so if you wanted to do something outside of the rules, the DM didn't have a huge set of rules to sift through to see if you could, he just determined you could or could not. In 3.0, chance are there is a rule to cover whatever you want to do and when you tell a player they can't do something or that the results are different from what they expect, they will show you many different rules and reasons why it could and would work the way they want. With so many rules and splat books and such, it is very hard to know all the rules. DMs these days constantly get bombarded with rules they had never seen before. Even if you just stick to the core books, there are enough rules to sink a ship. If you ask me, it is the sheer total mass of the rules that try and cover every angle that make a DM almost meaningless. I loved AD&D, but for me 2nd edition was lacking in a great many things. I thought 3.0 was nuts. I liked the feats and skills. I thought it was a nice element, and I got hooked like a drug to the idea of give me more feats and skills. In the end though, too many options spoiled 3.0 for me, specially when you start to figure out how to break the game. In AD&D a player couldn't break the game the way they can today. 3.5 is refreshing. It gives you the nice stuff and cleaned up rules that make more sense without overpowering the game. Well, it can still be overpowered, but not as easily broken. I think that the sheer amount of rules subdues the DM and the increase in higher level character HD and damage amounts ruins play at higher levels. IMO, the game breaks down mathematically around 14th level. Gygax realized this when he created AD&D and stopped HD progression after a while and cap damage limits to spells. Anyway, after this level, the game heavily favors mages and other spell caster, but that is really a different topic all together. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
Top