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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="Hussar" data-source="post: 3435240" data-attributes="member: 22779"><p>Out of curiosity I went into some of my other books. In my 3e Oriental Adventures book, on page 6 under Character Creation Basics</p><p></p><p></p><p></p><p>Now, how's that for empowering your local DM? The default assumption is that it is important to ask your DM first. It's doubly important in this book. </p><p></p><p>Now, to be fair, my PHB2 did not have this caveat. It should. This should be in the introduction for every supplement, just to be able to say that the whole DM's are being held hostage thing is bogus.</p><p></p><p>At what point can we say that weak spineless DM's who cannot say no to their players is the problem and not the rules? The rules specifically empower DM's. It's not hidden anywhere. It's on the first page of many books that the DM is in charge. Heck, in the Oriental Adventures book, it actually IS in 30 point bold. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>People point to the large number of books and say that this is a straight jacket for DM's. That's only true if DM's allow those books in their game. The rules are pretty clear that the DM should have final say over which books are being used in the game. A Dm being run roughshod by players is hardly new. How many extra classes and races came out of the pages of White Dwarf, Dungeon and Role Aids? How many of those were actually reasonably balanced for play? Many were and many weren't.</p><p></p><p>Again, it was totally up to the DM to determine what should go into the game. That has never changed in any edition.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3435240, member: 22779"] Out of curiosity I went into some of my other books. In my 3e Oriental Adventures book, on page 6 under Character Creation Basics Now, how's that for empowering your local DM? The default assumption is that it is important to ask your DM first. It's doubly important in this book. Now, to be fair, my PHB2 did not have this caveat. It should. This should be in the introduction for every supplement, just to be able to say that the whole DM's are being held hostage thing is bogus. At what point can we say that weak spineless DM's who cannot say no to their players is the problem and not the rules? The rules specifically empower DM's. It's not hidden anywhere. It's on the first page of many books that the DM is in charge. Heck, in the Oriental Adventures book, it actually IS in 30 point bold. :) People point to the large number of books and say that this is a straight jacket for DM's. That's only true if DM's allow those books in their game. The rules are pretty clear that the DM should have final say over which books are being used in the game. A Dm being run roughshod by players is hardly new. How many extra classes and races came out of the pages of White Dwarf, Dungeon and Role Aids? How many of those were actually reasonably balanced for play? Many were and many weren't. Again, it was totally up to the DM to determine what should go into the game. That has never changed in any edition. [/QUOTE]
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An Examination of Differences between Editions
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