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Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="Imaro" data-source="post: 3435467" data-attributes="member: 48965"><p>I think I fall into the same boat with memorization vs. improvisation, and find C&C to be a breath of fresh air. Maybe I don't take my game serious enough, but I find D&D to cumbersome because of the various interconnecting rules, exceptions in the form of feats and special abilities, and the length of time needed to make characters, monsters and NPC's etc. C&C gives me a base mechanic that can be used to adjudicate most rulings on, a save system that makes every ability important, simple and easy stat-blocks and quick character creation. </p><p></p><p>Another thing about D&D 3.x I'm not too keen on is the large advantages of rules mastery the game promotes. For my players the fun is in playing not really character building or fiddling with mechanics(I am in no way saying this is not a legetimate way to have fun...it's just not their fun.). They want a game where it doesn't take most of a 3 to 4 hour session to create characters or where you have to have a high level of rules knowledge and memorization to make and play an effective character. Some people may claim that they're just lazy, but I gotta disagree. They are students, workers etc. who feel 3.x is too much like having to learn a text book(with alot of minutae) for the pay-off, and I agree with this.YMMV of course </p><p></p><p>I've said it before and I'll say it again D&D 3.x needs to decide whether it's a point-buy system or a class-based system, rigt now IMHO it doesn't do either well. The speed and simplicity of a class-based system has been lost while the freedom of a point-buy still isn't there. Thus for my purposes of gaming it serves neither very well.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3435467, member: 48965"] I think I fall into the same boat with memorization vs. improvisation, and find C&C to be a breath of fresh air. Maybe I don't take my game serious enough, but I find D&D to cumbersome because of the various interconnecting rules, exceptions in the form of feats and special abilities, and the length of time needed to make characters, monsters and NPC's etc. C&C gives me a base mechanic that can be used to adjudicate most rulings on, a save system that makes every ability important, simple and easy stat-blocks and quick character creation. Another thing about D&D 3.x I'm not too keen on is the large advantages of rules mastery the game promotes. For my players the fun is in playing not really character building or fiddling with mechanics(I am in no way saying this is not a legetimate way to have fun...it's just not their fun.). They want a game where it doesn't take most of a 3 to 4 hour session to create characters or where you have to have a high level of rules knowledge and memorization to make and play an effective character. Some people may claim that they're just lazy, but I gotta disagree. They are students, workers etc. who feel 3.x is too much like having to learn a text book(with alot of minutae) for the pay-off, and I agree with this.YMMV of course I've said it before and I'll say it again D&D 3.x needs to decide whether it's a point-buy system or a class-based system, rigt now IMHO it doesn't do either well. The speed and simplicity of a class-based system has been lost while the freedom of a point-buy still isn't there. Thus for my purposes of gaming it serves neither very well. [/QUOTE]
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