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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="Reynard" data-source="post: 3435657" data-attributes="member: 467"><p>However, the more options that become available the less this is likely to be the case. Although not "point based" in a literal sense, D&D is becoming "point based" in its character design and development approach. In doing so, it becomes harder to assume a certain level of competency or effectiveness at a given character level. For the home grown campaign, it is less of an issue because the DM should be well versed in his PCs capabilities and power levels. The same cannot be said for prepackaged adventures and campaigns. Two 5th level fighters in D&D 3.x will look and play a lot different from one another. Two 5th level fighters in AD&D1 will be differentiated pretty much by equipment (maybe) and the player. In many cases, it is *more* work for the DM to adapt a published adventure than it is to create one from whole cloth.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3435657, member: 467"] However, the more options that become available the less this is likely to be the case. Although not "point based" in a literal sense, D&D is becoming "point based" in its character design and development approach. In doing so, it becomes harder to assume a certain level of competency or effectiveness at a given character level. For the home grown campaign, it is less of an issue because the DM should be well versed in his PCs capabilities and power levels. The same cannot be said for prepackaged adventures and campaigns. Two 5th level fighters in D&D 3.x will look and play a lot different from one another. Two 5th level fighters in AD&D1 will be differentiated pretty much by equipment (maybe) and the player. In many cases, it is *more* work for the DM to adapt a published adventure than it is to create one from whole cloth. [/QUOTE]
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An Examination of Differences between Editions
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