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General Tabletop Discussion
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An Examination of Differences between Editions
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<blockquote data-quote="Imaro" data-source="post: 3435670" data-attributes="member: 48965"><p>Is this because the "rule" isn't covered or because you don't remeber or know the rule. I'm not saying making up your own rules for D&D 3.x is wrong, I'm just of the philosophy that if this is the route I'm going to take then why play D&D 3.x(one of it's strengths is suppose to be codefied exspansive rules that balance the game for everyone), I'd rather play a game that sets the fact that I'm going to ad-hoc out there for me and the players to be aware of. YMMV of course.</p><p></p><p></p><p></p><p></p><p>And this is my biggest problem with some of the defenses of 3.x or really any rpg. Instead of discussing what the rules in the game state(whether rule 0 exists or doesn't) it boils to X or Y or Z can't be an awkward/illogical/etc. rule because you can change it.</p><p></p><p>I never said Diplomacy was a mind control spell, but there are rules on adjusting an NPC's attitude with a single die roll with set DC's in the PHB(really don't understand this one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> ) That's pretty much spelling it out and IMHO is something that should have been a DM only thing.</p><p></p><p></p><p></p><p>Good for them, but I'm not one of them. You don't need rules to tell a story but you need them for a game. Now how many rules you actually need is a taste/up for debate thing. Personally I like minimal rules that apply logically to a wide variety of in-game situations. A basis upon which I can build a level of familiarity and comfortability with. I don't need the DC examples of every skill laid out for my players(because I may not agree with those examples) just one example of difficulty levels labeled: Easy,Average, Challenging, Difficult, etc. to give them a grasp on their skill level.Then I decide what those "levels of difficulty" mean and when they apply. </p><p></p><p></p><p></p><p>I'm not bashing 3rd edition, actually was a fan of it for a while(still won't get rid of my core or complete books...Eberron on the other hand...), but in a public discussion I feel justified in stating my oppinions and thoughts even if they don't mesh with everyone else's.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3435670, member: 48965"] Is this because the "rule" isn't covered or because you don't remeber or know the rule. I'm not saying making up your own rules for D&D 3.x is wrong, I'm just of the philosophy that if this is the route I'm going to take then why play D&D 3.x(one of it's strengths is suppose to be codefied exspansive rules that balance the game for everyone), I'd rather play a game that sets the fact that I'm going to ad-hoc out there for me and the players to be aware of. YMMV of course. And this is my biggest problem with some of the defenses of 3.x or really any rpg. Instead of discussing what the rules in the game state(whether rule 0 exists or doesn't) it boils to X or Y or Z can't be an awkward/illogical/etc. rule because you can change it. I never said Diplomacy was a mind control spell, but there are rules on adjusting an NPC's attitude with a single die roll with set DC's in the PHB(really don't understand this one :confused: ) That's pretty much spelling it out and IMHO is something that should have been a DM only thing. Good for them, but I'm not one of them. You don't need rules to tell a story but you need them for a game. Now how many rules you actually need is a taste/up for debate thing. Personally I like minimal rules that apply logically to a wide variety of in-game situations. A basis upon which I can build a level of familiarity and comfortability with. I don't need the DC examples of every skill laid out for my players(because I may not agree with those examples) just one example of difficulty levels labeled: Easy,Average, Challenging, Difficult, etc. to give them a grasp on their skill level.Then I decide what those "levels of difficulty" mean and when they apply. I'm not bashing 3rd edition, actually was a fan of it for a while(still won't get rid of my core or complete books...Eberron on the other hand...), but in a public discussion I feel justified in stating my oppinions and thoughts even if they don't mesh with everyone else's. [/QUOTE]
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