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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="SuStel" data-source="post: 3435754" data-attributes="member: 28997"><p>If you ask about how to judge GURPS combat effectiveness in a GURPS forum, the answer will always be: forget about character points; you'll learn by playing. In other words, playing GURPS is a skill, like any other. This idea used to be applied to D&D, too! (For instance, Gary's <em>Role-Playing Mastery</em>.)</p><p></p><p></p><p></p><p>Ummm… no. Classes exist to delineate what kind of tools the adventurer has at his disposal. Levels exist to delineate the powers of that class of adventurer. That the referee can judge encounter strengths by comparing levels and hit dice is a side-effect of the way the game is structured.</p></blockquote><p></p>
[QUOTE="SuStel, post: 3435754, member: 28997"] If you ask about how to judge GURPS combat effectiveness in a GURPS forum, the answer will always be: forget about character points; you'll learn by playing. In other words, playing GURPS is a skill, like any other. This idea used to be applied to D&D, too! (For instance, Gary's [i]Role-Playing Mastery[/i].) Ummm… no. Classes exist to delineate what kind of tools the adventurer has at his disposal. Levels exist to delineate the powers of that class of adventurer. That the referee can judge encounter strengths by comparing levels and hit dice is a side-effect of the way the game is structured. [/QUOTE]
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An Examination of Differences between Editions
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