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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="Imaro" data-source="post: 3436329" data-attributes="member: 48965"><p>Yet now they can complain, not only about the above, but also about what feat, prestige class or new base class you don't allow in your game(kinda justified too if they spent the $30 on a complete book or whatever). They can complain about how according to the DC's in the PHB they should have succeded at something or how the use of a skill should have affected a certain aspect of your game. Don't really see any difference except there's a whole slew more to complain about/for.</p><p></p><p></p><p></p><p></p><p>I honestly think this was one part S&S fantasy tropes in which many heroes overcame dangerous traps to retrieve a precious item and one part thinking-man's game. There we're those who found it fun trying to determine where the DM had hidden a treasure or how to disarm a trap's mechanism, alot of traps we're puzzles of some sort that involved real interaction. It was problem solving and some players enjoyed it...now it is dice rolling and some players enjoy that. Eh? different strokes for different folks.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>See I think it's a very self absorbed player who doesn't allow the DM the freedom and fun of creating his world. If I am upfront with you about my houserules and my setting, then you agree to play that's you accepting them. The same satisfaction a player derives from building and creating his character is what a DM gets out of building his world and houserules. I really am of the oppinion that if you want the world and rules to be your way, you should be running the game. Eventually someones vision of the campaign world has to be dominant and I think it should be the DM that's what he's there for. This doesn't mean compromise is totally out of the picture...but if I say Dwarves can't be sorcerers and you want to be a dwarf sorcerer then one of us is going to be happy and one of us is going to be happy in someone else's game. You might ask me why, but if it's a secret or important part of my world I want to reveal later, to everyone, why should I have to tell you? In the end this sounds like a problem with the DM's you played with not really any edition of the game.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3436329, member: 48965"] Yet now they can complain, not only about the above, but also about what feat, prestige class or new base class you don't allow in your game(kinda justified too if they spent the $30 on a complete book or whatever). They can complain about how according to the DC's in the PHB they should have succeded at something or how the use of a skill should have affected a certain aspect of your game. Don't really see any difference except there's a whole slew more to complain about/for. I honestly think this was one part S&S fantasy tropes in which many heroes overcame dangerous traps to retrieve a precious item and one part thinking-man's game. There we're those who found it fun trying to determine where the DM had hidden a treasure or how to disarm a trap's mechanism, alot of traps we're puzzles of some sort that involved real interaction. It was problem solving and some players enjoyed it...now it is dice rolling and some players enjoy that. Eh? different strokes for different folks. See I think it's a very self absorbed player who doesn't allow the DM the freedom and fun of creating his world. If I am upfront with you about my houserules and my setting, then you agree to play that's you accepting them. The same satisfaction a player derives from building and creating his character is what a DM gets out of building his world and houserules. I really am of the oppinion that if you want the world and rules to be your way, you should be running the game. Eventually someones vision of the campaign world has to be dominant and I think it should be the DM that's what he's there for. This doesn't mean compromise is totally out of the picture...but if I say Dwarves can't be sorcerers and you want to be a dwarf sorcerer then one of us is going to be happy and one of us is going to be happy in someone else's game. You might ask me why, but if it's a secret or important part of my world I want to reveal later, to everyone, why should I have to tell you? In the end this sounds like a problem with the DM's you played with not really any edition of the game. [/QUOTE]
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An Examination of Differences between Editions
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