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General Tabletop Discussion
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An Examination of Differences between Editions
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<blockquote data-quote="molonel" data-source="post: 3436403" data-attributes="member: 10412"><p>They are free to complain as much as they like. Nothing in the game says I, as the DM, have to allow anything in the game I don't want. In fact, it says exactly the opposite. </p><p></p><p>I can remember having arguments about whether or not to allow material from Dragon Magazine articles, or Oriental Adventures, or Unearthed Arcana. Player entitlement isn't a new concept, nor even a new discussion.</p><p></p><p></p><p></p><p>That's a little nostalgic rhapsodizing, there. Most traps weren't ripped straight from the pages of MENSA, nor did they require a Master's degree in engineering or logic to deal with. Gygax might not have invented the character meatgrinder, but he sure put his stamp on it.</p><p></p><p>Saying that "now it's dice rolling" and then it was a thinking-man's game is just silly, I'm sorry.</p><p></p><p></p><p></p><p>No, but training them to walk everywhere 1 .... single ..... foot ..... at ..... a ..... time can become extremely tedious.</p><p></p><p></p><p></p><p>You can go overboard either way. By the same logic, if the DM absolutely refuses to listen to player input, he or she may find herself designing a nice, perfect world ... and never running a game in it because players get sick of running up against arbitrary brick walls that the DM refuses to explain. I've seen it happen.</p></blockquote><p></p>
[QUOTE="molonel, post: 3436403, member: 10412"] They are free to complain as much as they like. Nothing in the game says I, as the DM, have to allow anything in the game I don't want. In fact, it says exactly the opposite. I can remember having arguments about whether or not to allow material from Dragon Magazine articles, or Oriental Adventures, or Unearthed Arcana. Player entitlement isn't a new concept, nor even a new discussion. That's a little nostalgic rhapsodizing, there. Most traps weren't ripped straight from the pages of MENSA, nor did they require a Master's degree in engineering or logic to deal with. Gygax might not have invented the character meatgrinder, but he sure put his stamp on it. Saying that "now it's dice rolling" and then it was a thinking-man's game is just silly, I'm sorry. No, but training them to walk everywhere 1 .... single ..... foot ..... at ..... a ..... time can become extremely tedious. You can go overboard either way. By the same logic, if the DM absolutely refuses to listen to player input, he or she may find herself designing a nice, perfect world ... and never running a game in it because players get sick of running up against arbitrary brick walls that the DM refuses to explain. I've seen it happen. [/QUOTE]
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