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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="Hussar" data-source="post: 3436668" data-attributes="member: 22779"><p>However, the assumption in the above statement is that additional options automatically mean that characters are more powerful. I really don't think that's happened particularly. Different options does not mean different power levels. </p><p></p><p>Speaking as someone who just ran the World's Largest Dungeon and allowed pretty much any character option the players wanted, I can say that it isn't that hard to adapt an adventure to the players. In fact, it was very easy. (despite some mistakes in a particular region, but that was a separate issue) There was a point where I was actually prepped, completely prepped for the game for SIX MONTHS ahead of time. Because the options coming out of most companies now are balanced within the framework of the d20 ruleset, it becomes fairly easy to spot the mistakes and reasonably easy to sit back and relax. The rules work. The additional rules work. Most of the time. Yes, there are some rough spots. No system is perfect. But, I don't have massive power disparities between classes typically.</p><p></p><p>IMO, the CR system works reasonably well. At higher levels, I think it's a bit wonky. But, certainly at 10th and lower, it's usually bang on.</p><p></p><p></p><p></p><p></p><p>/edit</p><p></p><p>It's not a piddling contest about which edition states it stronger. The point was made and has been made several times, that 3e disempowers DM's by stripping away rule 0. Considering that "Ask your DM before you do anything" appears time after time in book after book, I think that this is perhaps not true.</p><p></p><p></p><p></p><p>QFT</p><p></p><p>I read, either in this thread or another how someone wasn't sure if a normal person could climb a tree in plate mail. And, IIRC, he said that he would disallow it. Historically speaking, that person probably could climb a tree. Not a Red Wood maybe, but, a fairly easy to climb tree? Not a big problem. In 3e, as a player and a DM, I can make the ruling very easily. Set the climb DC and go. Under the above DM, it doesn't matter what I think, I cannot climb that tree.</p><p></p><p>That kind of disconnect was my experience in earlier editions all the time.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3436668, member: 22779"] However, the assumption in the above statement is that additional options automatically mean that characters are more powerful. I really don't think that's happened particularly. Different options does not mean different power levels. Speaking as someone who just ran the World's Largest Dungeon and allowed pretty much any character option the players wanted, I can say that it isn't that hard to adapt an adventure to the players. In fact, it was very easy. (despite some mistakes in a particular region, but that was a separate issue) There was a point where I was actually prepped, completely prepped for the game for SIX MONTHS ahead of time. Because the options coming out of most companies now are balanced within the framework of the d20 ruleset, it becomes fairly easy to spot the mistakes and reasonably easy to sit back and relax. The rules work. The additional rules work. Most of the time. Yes, there are some rough spots. No system is perfect. But, I don't have massive power disparities between classes typically. IMO, the CR system works reasonably well. At higher levels, I think it's a bit wonky. But, certainly at 10th and lower, it's usually bang on. /edit It's not a piddling contest about which edition states it stronger. The point was made and has been made several times, that 3e disempowers DM's by stripping away rule 0. Considering that "Ask your DM before you do anything" appears time after time in book after book, I think that this is perhaps not true. QFT I read, either in this thread or another how someone wasn't sure if a normal person could climb a tree in plate mail. And, IIRC, he said that he would disallow it. Historically speaking, that person probably could climb a tree. Not a Red Wood maybe, but, a fairly easy to climb tree? Not a big problem. In 3e, as a player and a DM, I can make the ruling very easily. Set the climb DC and go. Under the above DM, it doesn't matter what I think, I cannot climb that tree. That kind of disconnect was my experience in earlier editions all the time. [/QUOTE]
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