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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="Imaro" data-source="post: 3436881" data-attributes="member: 48965"><p>The poster I was replying to implied there was more complaints and whinning during AD&D...This was just to reinforce the fact that there's just as much or more to complain about in D&D 3.x. Not sure exactly what you're stressing here.</p><p></p><p></p><p></p><p></p><p></p><p>Once again...MY EXPERIENCES. I ran into way more "puzzle type" traps and challenges in former editions than in 3.x. YMMV, but to tell me my memory and experiences are just nostalgia implies you played and gamed with me, or under me...and I don't think you did.</p><p></p><p>Traps are a staple of S&S fiction...Conan, Fafhrd and Gray Mouser even Elric at times find themselves facing traps that guard important or valuable treasure.</p><p></p><p></p><p></p><p>Uhm...I do not think I posted what you think I posted...sooo really no coment on this one.</p><p></p><p></p><p></p><p></p><p></p><p>In the end the DM/GM should have something that brings his creativity to the table...The poster I was replying to gave all negative examples of a DM wanting to run a game the way he wants to. Sorry but you get a character to design, what do I get? is a valid question to pose. I like to run a certain type of game and IMHO it is beter if I run the type I want than to do a half-assed, not-really-excited-about-it attempt to run something that doesn't pique my interest. If my players don't enjoy my type of game I'm probably not the right DM for them, I have no problem admitting this and have played with people I knew weren't what I was looking for and didn't continue to play with them. It's called playstyles and there's tons of posts that talk about it.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3436881, member: 48965"] The poster I was replying to implied there was more complaints and whinning during AD&D...This was just to reinforce the fact that there's just as much or more to complain about in D&D 3.x. Not sure exactly what you're stressing here. Once again...MY EXPERIENCES. I ran into way more "puzzle type" traps and challenges in former editions than in 3.x. YMMV, but to tell me my memory and experiences are just nostalgia implies you played and gamed with me, or under me...and I don't think you did. Traps are a staple of S&S fiction...Conan, Fafhrd and Gray Mouser even Elric at times find themselves facing traps that guard important or valuable treasure. Uhm...I do not think I posted what you think I posted...sooo really no coment on this one. In the end the DM/GM should have something that brings his creativity to the table...The poster I was replying to gave all negative examples of a DM wanting to run a game the way he wants to. Sorry but you get a character to design, what do I get? is a valid question to pose. I like to run a certain type of game and IMHO it is beter if I run the type I want than to do a half-assed, not-really-excited-about-it attempt to run something that doesn't pique my interest. If my players don't enjoy my type of game I'm probably not the right DM for them, I have no problem admitting this and have played with people I knew weren't what I was looking for and didn't continue to play with them. It's called playstyles and there's tons of posts that talk about it. [/QUOTE]
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An Examination of Differences between Editions
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