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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="Imaro" data-source="post: 3437233" data-attributes="member: 48965"><p>Totally agree with you on instant death traps. I think that since I started playing AD&D at about 10 with kids who we're older than me, who included the insta-death traps as well as the puzzle and regular traps, by the time I started DM'ing I knew what I did and didn't want in my games. I remember almost crying because my character got killed by what I considered a totally senseless trap. Yeah I sucked it up...but...it...still...hurt... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p>Puzzle traps on the other hand I loved, they gave me something interactive to do with a trap and everyone in the party could contribute, even if they weren't a thief/rogue.</p><p></p><p>S&S does feature alot of traps...check out "Xuthal of the Dusk" for a classic D&D style random pit trap that Conan falls into. "Thieves House" by Fritz leiber has alot of traps from nooses and pits to blades springing from walls. These are just two from the top of my head, but I'm sure I could find way more given some time and my books. I think these characterize the classic AD&D trap...random places that when examined too long don't make sense(S&S is about the adventure not the why's), deadly(but the heroes allways find a way to avoid them or their efffects), etc. They tend to be rarer than one finds in an AD&D adventure(but they are there) but this may be because the heroes aren't exploring forty room dungeons either. IMHO Tolkien doesn't epitomize traps to me at all, the door to Moria wasn't a trap it was a secret door with a special opening mechanism. At most I'd say AD&D was mostly characterized by an unabashed blending of the tropes of these two genres.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3437233, member: 48965"] Totally agree with you on instant death traps. I think that since I started playing AD&D at about 10 with kids who we're older than me, who included the insta-death traps as well as the puzzle and regular traps, by the time I started DM'ing I knew what I did and didn't want in my games. I remember almost crying because my character got killed by what I considered a totally senseless trap. Yeah I sucked it up...but...it...still...hurt... :( Puzzle traps on the other hand I loved, they gave me something interactive to do with a trap and everyone in the party could contribute, even if they weren't a thief/rogue. S&S does feature alot of traps...check out "Xuthal of the Dusk" for a classic D&D style random pit trap that Conan falls into. "Thieves House" by Fritz leiber has alot of traps from nooses and pits to blades springing from walls. These are just two from the top of my head, but I'm sure I could find way more given some time and my books. I think these characterize the classic AD&D trap...random places that when examined too long don't make sense(S&S is about the adventure not the why's), deadly(but the heroes allways find a way to avoid them or their efffects), etc. They tend to be rarer than one finds in an AD&D adventure(but they are there) but this may be because the heroes aren't exploring forty room dungeons either. IMHO Tolkien doesn't epitomize traps to me at all, the door to Moria wasn't a trap it was a secret door with a special opening mechanism. At most I'd say AD&D was mostly characterized by an unabashed blending of the tropes of these two genres. [/QUOTE]
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