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General Tabletop Discussion
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An Examination of Differences between Editions
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<blockquote data-quote="molonel" data-source="post: 3440344" data-attributes="member: 10412"><p>I agree with nearly everything you've said, here. 2nd Edition AD&D killed the game for it. It absolutely murdered it. Rules bloat was, in my opinion, one of the primary reasons for that. The Complete Book of Whatever got SO tiresome, and when it started getting down to The Complete Book of Blue Left-Handed Elves Who Prefer Longswords, I left for greener pastures.</p><p></p><p>3rd Edition is well on its way to that fate, for some people. That's why I don't blame people for picking up Castles & Crusades, or going back to 1st Edition AD&D.</p><p></p><p>But you'll notice that in these nostalgic discussions, that's the very reason you don't see a lot of 2nd Edition AD&D people waxing poetic.</p><p></p><p>In 2nd Edition, the choice you had to make was to own the game. You HAD to decide what rules to allow. You HAD to decide what books to allow, and what optional rules. That's why a lot of 2nd Edition AD&D gamers had the ubiquitous 3-inch thick black three ring binder for houserules.</p><p></p><p>And that's what 3rd Edition gamers have to do. That, or leave for another system. And a lot of people are now choosing that option, too. Maybe 3rd Edition will kill the game for some folks the same way 2nd Edition killed it for me. Who knows? </p><p></p><p></p><p></p><p>This is where I disagree, though. Respect for the DM, and control, are NOT system dependent. I knew silly, Monty Haul DMs in 1st Edition. I saw them in 2nd Edition. You can put a rule in blazing, bright red 80-point font across the front of every rulebook, and it simply does not matter. Some people will follow it, and some people won't.</p><p></p><p>Mystery is not something any rulebook can create. I slogged through more than my share of cheesy 1st Edition modules, and I've also participated in, and created many mysterious, interesting stories in 3rd Edition.</p><p></p><p>Sometimes more is too much. But less is not always more.</p><p></p><p></p><p></p><p>It's not that feats and spells and prestige classes have ruined the game. But you can have too much of a good thing. </p><p></p><p>You MUST decide, as a DM, what you will and will not allow in a game. The rulebooks tell you to do so, and if you don't, then it's your own fault.</p><p></p><p>Blaming a book for not putting it in larger font is silly.</p></blockquote><p></p>
[QUOTE="molonel, post: 3440344, member: 10412"] I agree with nearly everything you've said, here. 2nd Edition AD&D killed the game for it. It absolutely murdered it. Rules bloat was, in my opinion, one of the primary reasons for that. The Complete Book of Whatever got SO tiresome, and when it started getting down to The Complete Book of Blue Left-Handed Elves Who Prefer Longswords, I left for greener pastures. 3rd Edition is well on its way to that fate, for some people. That's why I don't blame people for picking up Castles & Crusades, or going back to 1st Edition AD&D. But you'll notice that in these nostalgic discussions, that's the very reason you don't see a lot of 2nd Edition AD&D people waxing poetic. In 2nd Edition, the choice you had to make was to own the game. You HAD to decide what rules to allow. You HAD to decide what books to allow, and what optional rules. That's why a lot of 2nd Edition AD&D gamers had the ubiquitous 3-inch thick black three ring binder for houserules. And that's what 3rd Edition gamers have to do. That, or leave for another system. And a lot of people are now choosing that option, too. Maybe 3rd Edition will kill the game for some folks the same way 2nd Edition killed it for me. Who knows? This is where I disagree, though. Respect for the DM, and control, are NOT system dependent. I knew silly, Monty Haul DMs in 1st Edition. I saw them in 2nd Edition. You can put a rule in blazing, bright red 80-point font across the front of every rulebook, and it simply does not matter. Some people will follow it, and some people won't. Mystery is not something any rulebook can create. I slogged through more than my share of cheesy 1st Edition modules, and I've also participated in, and created many mysterious, interesting stories in 3rd Edition. Sometimes more is too much. But less is not always more. It's not that feats and spells and prestige classes have ruined the game. But you can have too much of a good thing. You MUST decide, as a DM, what you will and will not allow in a game. The rulebooks tell you to do so, and if you don't, then it's your own fault. Blaming a book for not putting it in larger font is silly. [/QUOTE]
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