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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="DM-Rocco" data-source="post: 3440433" data-attributes="member: 14451"><p>This reminds me of another difference in the editions. There seemed, IMO, to be more puzzles and tricks and traps to get around and solve in the early editions than in todays D&D. Sure you might have a complex puzzle in 3.5 D&D, but it is nothing a d20 disable traps check won't fix and you know it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p></p><p></p><p>I think in todays D&D there are more hit dice for classes and more damage from spells and way more damage ever from feats and the damage you can do with spells and weapons. People gather on the internet and find the best way to kill the universe by level 5, and it can be done in 3.0, I'm not sure about 3.5.</p><p></p><p>Anyway, if you house ruled something in AD&D, it was usually something simple like elves can dual class instead of multi class and didn't have to worry about level restrictions. This was a common one. You also, btw, IMO (In this case meaning IN MY OBSERVATION) tend to play more humans in the current edition than in the past. I think this stems from the bonus skills and the bonus feat. No matter how good the others races, it is just to hard to give up. No one I know plays any other races. But that is a different story and thread.</p><p></p><p>Anyway, if you house rule something in the current edition, you have more factors to contend with and more things to weigh. Say you house rule that instead of using the 3.5 rules for persistent spell you opt to house rule that your players can make use of the 3.0 rule instead. Now you have dramatically changed the nature of the game. You have allowed 2 full spell casting levels of spells available to be abused, and the players will do it. If you don’t think it makes a difference, make yourself a 18th level cleric and ask yourself what spells you would use it on if you had that feat as a 3.0 character and then ask yourself if you would even take that feat if you used it as a 3.5 character. </p><p></p><p>The difference is dramatic enough where I have seen a player make a new character because he didn’t like the 3.5 change. It ruined his whole character concept. That is something you have to weigh in 3.5 that would not be a factor in AD&D because the AD&D game didn’t have things like that that really broke the game; and that is a minor example.</p><p></p><p></p><p></p><p>There is a Profession Salior skill in stormwrack and in the City State of the Invincible Overlord d20 source book, in case you are wondering <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 3440433, member: 14451"] This reminds me of another difference in the editions. There seemed, IMO, to be more puzzles and tricks and traps to get around and solve in the early editions than in todays D&D. Sure you might have a complex puzzle in 3.5 D&D, but it is nothing a d20 disable traps check won't fix and you know it :) ;) :cool: I think in todays D&D there are more hit dice for classes and more damage from spells and way more damage ever from feats and the damage you can do with spells and weapons. People gather on the internet and find the best way to kill the universe by level 5, and it can be done in 3.0, I'm not sure about 3.5. Anyway, if you house ruled something in AD&D, it was usually something simple like elves can dual class instead of multi class and didn't have to worry about level restrictions. This was a common one. You also, btw, IMO (In this case meaning IN MY OBSERVATION) tend to play more humans in the current edition than in the past. I think this stems from the bonus skills and the bonus feat. No matter how good the others races, it is just to hard to give up. No one I know plays any other races. But that is a different story and thread. Anyway, if you house rule something in the current edition, you have more factors to contend with and more things to weigh. Say you house rule that instead of using the 3.5 rules for persistent spell you opt to house rule that your players can make use of the 3.0 rule instead. Now you have dramatically changed the nature of the game. You have allowed 2 full spell casting levels of spells available to be abused, and the players will do it. If you don’t think it makes a difference, make yourself a 18th level cleric and ask yourself what spells you would use it on if you had that feat as a 3.0 character and then ask yourself if you would even take that feat if you used it as a 3.5 character. The difference is dramatic enough where I have seen a player make a new character because he didn’t like the 3.5 change. It ruined his whole character concept. That is something you have to weigh in 3.5 that would not be a factor in AD&D because the AD&D game didn’t have things like that that really broke the game; and that is a minor example. There is a Profession Salior skill in stormwrack and in the City State of the Invincible Overlord d20 source book, in case you are wondering ;) :cool: [/QUOTE]
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