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An Examination of Differences between Editions
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<blockquote data-quote="DM-Rocco" data-source="post: 3440463" data-attributes="member: 14451"><p>For the record, please don't get me mixed up in the rule 0 debate. I know that the DM is in control and I know it states it in almost every book, 'nuff said.</p><p></p><p>That being said, I was not so much complaining on my own behalf, but on other DMs who I know for a fact have had problems.</p><p></p><p>Sure, like every Dm, I have my own share of problem players and troublesome rules, but for the most problem they go through a trail phase and if my friend and I can't figure out a way to break it (and we try hard) then we will gerally allow it.</p><p></p><p>As to respect for the DM and such, I agree that it mainly comes down to DM choices and discipline. My point is that it makes the DMs job hard to keep order when the player has more rules to throw at the DM. Not because he can’t keep order or because of rule 0, but because it takes away from the creativity of everyone at the table when a rules lawyer breaks out 30 books and shows him where he is wrong.</p><p></p><p>It is not that the DM can’t handle the problem or rule that he is in charge and the rules does or does not apply, it is that every time they have to, it takes away from the atmosphere of the game. </p><p></p><p>I think 3.0 + is great for new DMs because the rules are clearer, but there comes a point when the rules put the DM to the test and they can easily be lead by players because they are just following suit for what the rules say is correct. </p><p></p><p>Don’t get me wrong, AD&D had problems too and we had yelling screaming and once a fist fight over the rules, but since there was generally less rules, the DM, INO had more control. </p><p></p><p>3.5 is really good if you keep to the core books and tightly control other content. However, I field many local questions at the local hobby score and the non core rules cause many of the problems.</p><p></p><p>Just my experience.</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 3440463, member: 14451"] For the record, please don't get me mixed up in the rule 0 debate. I know that the DM is in control and I know it states it in almost every book, 'nuff said. That being said, I was not so much complaining on my own behalf, but on other DMs who I know for a fact have had problems. Sure, like every Dm, I have my own share of problem players and troublesome rules, but for the most problem they go through a trail phase and if my friend and I can't figure out a way to break it (and we try hard) then we will gerally allow it. As to respect for the DM and such, I agree that it mainly comes down to DM choices and discipline. My point is that it makes the DMs job hard to keep order when the player has more rules to throw at the DM. Not because he can’t keep order or because of rule 0, but because it takes away from the creativity of everyone at the table when a rules lawyer breaks out 30 books and shows him where he is wrong. It is not that the DM can’t handle the problem or rule that he is in charge and the rules does or does not apply, it is that every time they have to, it takes away from the atmosphere of the game. I think 3.0 + is great for new DMs because the rules are clearer, but there comes a point when the rules put the DM to the test and they can easily be lead by players because they are just following suit for what the rules say is correct. Don’t get me wrong, AD&D had problems too and we had yelling screaming and once a fist fight over the rules, but since there was generally less rules, the DM, INO had more control. 3.5 is really good if you keep to the core books and tightly control other content. However, I field many local questions at the local hobby score and the non core rules cause many of the problems. Just my experience. [/QUOTE]
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