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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="I'm A Banana" data-source="post: 3441658" data-attributes="member: 2067"><p>So you have to work harder for the same rewards. It's like someone telling me they'll give me $5 if I sit at home for an hour, and someone offering me $5 if I go work in the salt mines for an hour. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>Closer to it. And it's a topic called out in the post insulting the CRPG, too: the idea that somehow playing D&D is more elite, that it's higher status or makes you a better person is kind of ingrained here.</p><p></p><p>But not everyone takes some sort of justification from putting in a lot of work into creating an imaginary world of frolicking fairies. Most people, in fact, don't. A lot of demanding hard work and advanced knowledge is a barrier to getting into the game, a wall that's completely unnecessary. It should be easy to pick up a bag of dice and a module and a group of friends and blow a night having fun and killin' monsters and tellin' stories 'round the beer and pretzels.</p><p></p><p>But right now in the game, it takes a lot of hard work to be able to do that. All that hard work designing a world, balancing the party, adapting a module, arranging the schedules of 4-6 busy adults, bringing them all together in one location, and getting into the spirit of the adventure...</p><p></p><p>The challenge, in this edition and going forward, isn't to get people to understand that it's going to be a lot of hard work to get their imaginary elf. It's in making sure that there is as little hard work as possible to get to their imaginary elf. Because competitors are offering imaginary elves at the push of a button. </p><p></p><p>We need to loose this hard-won nerd elitism, this required reading list, this idea of the DM as some sacred seat of ancient power, all these barriers to making someone choose D&D instead of Scrabble and WoW for a night. Tear down the walls! Join the mewling masses fascinated by polygons and pixels! We're all gamers in the end.</p><p></p><p>There's my soapbox. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3441658, member: 2067"] So you have to work harder for the same rewards. It's like someone telling me they'll give me $5 if I sit at home for an hour, and someone offering me $5 if I go work in the salt mines for an hour. ;) Closer to it. And it's a topic called out in the post insulting the CRPG, too: the idea that somehow playing D&D is more elite, that it's higher status or makes you a better person is kind of ingrained here. But not everyone takes some sort of justification from putting in a lot of work into creating an imaginary world of frolicking fairies. Most people, in fact, don't. A lot of demanding hard work and advanced knowledge is a barrier to getting into the game, a wall that's completely unnecessary. It should be easy to pick up a bag of dice and a module and a group of friends and blow a night having fun and killin' monsters and tellin' stories 'round the beer and pretzels. But right now in the game, it takes a lot of hard work to be able to do that. All that hard work designing a world, balancing the party, adapting a module, arranging the schedules of 4-6 busy adults, bringing them all together in one location, and getting into the spirit of the adventure... The challenge, in this edition and going forward, isn't to get people to understand that it's going to be a lot of hard work to get their imaginary elf. It's in making sure that there is as little hard work as possible to get to their imaginary elf. Because competitors are offering imaginary elves at the push of a button. We need to loose this hard-won nerd elitism, this required reading list, this idea of the DM as some sacred seat of ancient power, all these barriers to making someone choose D&D instead of Scrabble and WoW for a night. Tear down the walls! Join the mewling masses fascinated by polygons and pixels! We're all gamers in the end. There's my soapbox. ;) [/QUOTE]
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