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General Tabletop Discussion
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An Examination of Differences between Editions
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<blockquote data-quote="Reynard" data-source="post: 3441676" data-attributes="member: 467"><p>Which i think is pretty much the point of the current crop of 3.5 adventures and Dm assistance products. WotC is actually trying to hit a couple of demographics at once these days: the high investment player that wants to really delve into the meachnical elements of character design, and the low investment DM who wants to be able to run an adventure with minimal investment outside of the game. What i don't see a lot of that I would like to see is stuff for the high investment DM -- worldbuilding tools, DIY materials, etc...* -- and the low investment player -- "Hero Builders Guidebook" type stuff.</p><p></p><p>I bet you could sell a pre-levelled 1 to 20 character of any given cool archetype as a 19.95, loose leaf softcover with special abilities, assumed buffs and all that sort of thing worked out and explained in plain language. Imagine Conan from level 1 to 20, optimized and geared up, for the casual player in an easy to use and easy to read format. It'd sell very well, i think. High investment players wouldn't want it (except maybe to tear it apart and show how their build pwnz it) but low investment players -- and I think there are lots of them out there -- would eat it up: all the benefits of "character build" with none of the work. it is the opposite side of the same coin that is making the Devle Format and the MMM style the new deal for DMs.</p><p></p><p>*I have not seen Cityscape or Dungeonscape, so i don't know if these are toolboxes like I am suggesting, or just lists of pre-rendered materials for the low investment DM.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3441676, member: 467"] Which i think is pretty much the point of the current crop of 3.5 adventures and Dm assistance products. WotC is actually trying to hit a couple of demographics at once these days: the high investment player that wants to really delve into the meachnical elements of character design, and the low investment DM who wants to be able to run an adventure with minimal investment outside of the game. What i don't see a lot of that I would like to see is stuff for the high investment DM -- worldbuilding tools, DIY materials, etc...* -- and the low investment player -- "Hero Builders Guidebook" type stuff. I bet you could sell a pre-levelled 1 to 20 character of any given cool archetype as a 19.95, loose leaf softcover with special abilities, assumed buffs and all that sort of thing worked out and explained in plain language. Imagine Conan from level 1 to 20, optimized and geared up, for the casual player in an easy to use and easy to read format. It'd sell very well, i think. High investment players wouldn't want it (except maybe to tear it apart and show how their build pwnz it) but low investment players -- and I think there are lots of them out there -- would eat it up: all the benefits of "character build" with none of the work. it is the opposite side of the same coin that is making the Devle Format and the MMM style the new deal for DMs. *I have not seen Cityscape or Dungeonscape, so i don't know if these are toolboxes like I am suggesting, or just lists of pre-rendered materials for the low investment DM. [/QUOTE]
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