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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="molonel" data-source="post: 3442861" data-attributes="member: 10412"><p>I used to DM at a lot of local cons and pick-up games at the FLGS. I've introduced a LOT of new players to 3rd Edition. I've walked someone through making a 1st level character in 15 minutes. You're making it sound a LOT harder than it is.</p><p></p><p></p><p></p><p>Because most people have to see first, and then understand. Most people are tactile learners. They learn by doing. Understanding comes later, and the d20 + modifiers = success or failure is EXTREMELY easy to learn.</p><p></p><p>I've also watched people learn earlier editions, and trying to teach them "high = good in THIS case" and "low = good in THAT case" when the high or low has no logical purpose is NOT as easy to learn.</p><p></p><p></p><p></p><p>Inventing mechanics is simply harder than deciding what NOT to include. Game design is a harder occupation than letting someone else do the work, and then deciding what to include, and what to discard. That's why people get paid for game design, but every DM in any edition of the game is assumed to have the competence to decide what belongs in his or her game, and what doesn't.</p><p></p><p></p><p></p><p>I've taught dozens of people to play 3rd Edition D&D in the course of one single game at a con. I've also watched them showing other people how to play during the next 4-hour session they played.</p><p></p><p>That's not my opinion, either. That's observed fact.</p><p></p><p></p><p></p><p>That's because I've taught dozens of new people how to play. It's not intidimidating at all. It's a game. It's a learning curve for anyone. But some folks here are making it sound like it's learning particle physics, and it's not.</p></blockquote><p></p>
[QUOTE="molonel, post: 3442861, member: 10412"] I used to DM at a lot of local cons and pick-up games at the FLGS. I've introduced a LOT of new players to 3rd Edition. I've walked someone through making a 1st level character in 15 minutes. You're making it sound a LOT harder than it is. Because most people have to see first, and then understand. Most people are tactile learners. They learn by doing. Understanding comes later, and the d20 + modifiers = success or failure is EXTREMELY easy to learn. I've also watched people learn earlier editions, and trying to teach them "high = good in THIS case" and "low = good in THAT case" when the high or low has no logical purpose is NOT as easy to learn. Inventing mechanics is simply harder than deciding what NOT to include. Game design is a harder occupation than letting someone else do the work, and then deciding what to include, and what to discard. That's why people get paid for game design, but every DM in any edition of the game is assumed to have the competence to decide what belongs in his or her game, and what doesn't. I've taught dozens of people to play 3rd Edition D&D in the course of one single game at a con. I've also watched them showing other people how to play during the next 4-hour session they played. That's not my opinion, either. That's observed fact. That's because I've taught dozens of new people how to play. It's not intidimidating at all. It's a game. It's a learning curve for anyone. But some folks here are making it sound like it's learning particle physics, and it's not. [/QUOTE]
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