Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 3443043" data-attributes="member: 48965"><p>No I'm not saying making a character in 3.x is equivalent to a calculus exam. I'm saying I remember when a character really took five minutes. You want to say amking a character in 3.x is still as easy and quick as BD&D, C&C or even AD&D ok, that's your experience I just don't see it, unless the player is making a character without knowing and understanding everything available to them. In other words your making the character for them or limiting the options available to them.</p><p></p><p></p><p></p><p></p><p></p><p>Never disagreed that the universal "roll high" mechanic didn't simplify game play. That's why I use C&C instead of AD&D. My point was that if all your telling them to do is roll a die, when do they ever understand the why's and how's of the game.</p><p></p><p></p><p></p><p></p><p>Disagree here, especially when there is no formula for what's being created. PrC's still aren't made in any unified way, so determining balance is the same as making up your own stuff, a total judgement call. No one's asking you to design a game from the bottom up, or even saying you have to add stuff...but once again I don't see how judging PrC's that are made arbitrarily by someone else's idea of balance is any harder than making your own. Less time consuming, maye...harder, still not convinced.</p><p></p><p></p><p></p><p></p><p>I also remeber articles from Dragon magazine that advised and even listed why you should set aside a whole session for character creation when 3.x first came out, so I guess everyone has they're own "observed facts". These are people with way more understanding and experience with the game system so I think I'll go with they're observed facts, as well as my own. Even at 15 min a PC that's an hour for four PC's. Sorry most people that are new to a game don't want to spend an hour plus getting ready to play, especially if they're new to it.</p><p></p><p></p><p></p><p></p><p></p><p>No, but it is alot of investment for someone to expend for something they're not sure they will like. I like C&C because there is less initial investment and then it allows(once a player has decided they do or don't like the game) complexity(feats, skills, multi-classing, AoO,etc.) to be added with a full grasp of their usage in incremental steps. I think It's better to get a player started in the hobby with a game that(IMHO) is quick to make characters for, doesn't bog down in play, is easy to grasp all the rules, etc. C&C is my go to game for this. Once they like playing rpg's then I think a person is more willing to invest in a $90 core set and the reading that comes along with that, as well as taking the time to read over and understand feats, skill usage, combat rules, etc. YMMV.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3443043, member: 48965"] No I'm not saying making a character in 3.x is equivalent to a calculus exam. I'm saying I remember when a character really took five minutes. You want to say amking a character in 3.x is still as easy and quick as BD&D, C&C or even AD&D ok, that's your experience I just don't see it, unless the player is making a character without knowing and understanding everything available to them. In other words your making the character for them or limiting the options available to them. Never disagreed that the universal "roll high" mechanic didn't simplify game play. That's why I use C&C instead of AD&D. My point was that if all your telling them to do is roll a die, when do they ever understand the why's and how's of the game. Disagree here, especially when there is no formula for what's being created. PrC's still aren't made in any unified way, so determining balance is the same as making up your own stuff, a total judgement call. No one's asking you to design a game from the bottom up, or even saying you have to add stuff...but once again I don't see how judging PrC's that are made arbitrarily by someone else's idea of balance is any harder than making your own. Less time consuming, maye...harder, still not convinced. I also remeber articles from Dragon magazine that advised and even listed why you should set aside a whole session for character creation when 3.x first came out, so I guess everyone has they're own "observed facts". These are people with way more understanding and experience with the game system so I think I'll go with they're observed facts, as well as my own. Even at 15 min a PC that's an hour for four PC's. Sorry most people that are new to a game don't want to spend an hour plus getting ready to play, especially if they're new to it. No, but it is alot of investment for someone to expend for something they're not sure they will like. I like C&C because there is less initial investment and then it allows(once a player has decided they do or don't like the game) complexity(feats, skills, multi-classing, AoO,etc.) to be added with a full grasp of their usage in incremental steps. I think It's better to get a player started in the hobby with a game that(IMHO) is quick to make characters for, doesn't bog down in play, is easy to grasp all the rules, etc. C&C is my go to game for this. Once they like playing rpg's then I think a person is more willing to invest in a $90 core set and the reading that comes along with that, as well as taking the time to read over and understand feats, skill usage, combat rules, etc. YMMV. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
Top