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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="molonel" data-source="post: 3443405" data-attributes="member: 10412"><p>Are you honestly trying to tell me that whipping out a 3.X half-orc barbarian (anywhere from 1st through 6th level) is as difficult as a calculus exam? </p><p></p><p>An epic level character? Sure. I fully agree. But not a low level character.</p><p></p><p>A rogue would take a little longer. A wizard or sorcerer with spells to choose, probably a half-hour.</p><p></p><p>Does it take them a half-hour to understand the game in a general sense? No, they'd probably have to run through a pick-up game for that, just like it would probably take me one or two games to get back into the swing of 1st Edition, or get the idea of C&C when I played it for the first time. </p><p></p><p></p><p></p><p>Nobody is ever going to roll a die for the first time, and then get a glimmer in their eye, and look at you, and explain what just happened through divine insight. There is a learning curve for ANY game.</p><p></p><p>But yes, I think you are exaggerating the learning curve for 3rd Edition D&D.</p><p></p><p></p><p></p><p>Most of the DMs I know can scan down a Prestige Class and give you a general idea of whether it's balanced, cheesy, ubercheesy or just plain cherry-picking overpowered goodness in the time it takes to read it.</p><p></p><p>So yes, I'm saying that's a lot easier than designing game mechanics from scratch.</p><p></p><p></p><p></p><p>Okay, so I've got my own experiences, and you've got some Dragon magazine article in the interdeterminate past that you've read ... somewhere.</p><p></p><p>I think I'll go with my own experience.</p><p></p><p>If I were throwing together a new gaming group with all first-time players, we might make a day of it just for fun the first time around. Pizza and Mt. Dew and a pile of books, and sitting around talking about the game, and running a mock combat, and maybe watching Gamers while we ate lunch.</p><p></p><p>Does that mean that low-level character generation is as hard as a calculus exam? Hardly.</p><p></p><p></p><p></p><p>Look, I'm not trying to talk you out of C&C. I'm probably going to buy the books later this year, myself. I've heard good things about the game. It sounds quality, and interesting.</p><p></p><p>But part of the reason I haven't made the transition is because D&D really isn't THAT hard to keep in check. C&C is simple, yes. And simplicity is a virtue. But it's not the ONLY virtue in a game, and right now the drawbacks of C&C don't make it appealing enough for me to switch.</p></blockquote><p></p>
[QUOTE="molonel, post: 3443405, member: 10412"] Are you honestly trying to tell me that whipping out a 3.X half-orc barbarian (anywhere from 1st through 6th level) is as difficult as a calculus exam? An epic level character? Sure. I fully agree. But not a low level character. A rogue would take a little longer. A wizard or sorcerer with spells to choose, probably a half-hour. Does it take them a half-hour to understand the game in a general sense? No, they'd probably have to run through a pick-up game for that, just like it would probably take me one or two games to get back into the swing of 1st Edition, or get the idea of C&C when I played it for the first time. Nobody is ever going to roll a die for the first time, and then get a glimmer in their eye, and look at you, and explain what just happened through divine insight. There is a learning curve for ANY game. But yes, I think you are exaggerating the learning curve for 3rd Edition D&D. Most of the DMs I know can scan down a Prestige Class and give you a general idea of whether it's balanced, cheesy, ubercheesy or just plain cherry-picking overpowered goodness in the time it takes to read it. So yes, I'm saying that's a lot easier than designing game mechanics from scratch. Okay, so I've got my own experiences, and you've got some Dragon magazine article in the interdeterminate past that you've read ... somewhere. I think I'll go with my own experience. If I were throwing together a new gaming group with all first-time players, we might make a day of it just for fun the first time around. Pizza and Mt. Dew and a pile of books, and sitting around talking about the game, and running a mock combat, and maybe watching Gamers while we ate lunch. Does that mean that low-level character generation is as hard as a calculus exam? Hardly. Look, I'm not trying to talk you out of C&C. I'm probably going to buy the books later this year, myself. I've heard good things about the game. It sounds quality, and interesting. But part of the reason I haven't made the transition is because D&D really isn't THAT hard to keep in check. C&C is simple, yes. And simplicity is a virtue. But it's not the ONLY virtue in a game, and right now the drawbacks of C&C don't make it appealing enough for me to switch. [/QUOTE]
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