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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="Imaro" data-source="post: 3444323" data-attributes="member: 48965"><p>I think Stormbringer 5th ed./BRP does a pretty good job, especially since it's based on percentages. IMHO oppinion it's almost intuitive if you know the ranges of your PC's skills. If your PC's weapon skils are in the 45-65% range then you know an easy challenge opponent is 25%-35% an equal challenge opponent is 45-65% a hard challenge opponent would have 70-85% and a really hard(killer) opponent 85%-105% and up.</p><p></p><p>For non combat it's based on their percentile w/a modifier from the GM. So a "thief" with Pick Locks at 65% would get a +20% to pick an easy lock, +10% simple, +0% average, -10% hard, -20% complicated, etc. </p><p></p><p>They also include a chart that shows what your chance with a certain attribute vs. attribute in percentages as well for ease of pure strength vs. strength tests and things of that nature..</p></blockquote><p></p>
[QUOTE="Imaro, post: 3444323, member: 48965"] I think Stormbringer 5th ed./BRP does a pretty good job, especially since it's based on percentages. IMHO oppinion it's almost intuitive if you know the ranges of your PC's skills. If your PC's weapon skils are in the 45-65% range then you know an easy challenge opponent is 25%-35% an equal challenge opponent is 45-65% a hard challenge opponent would have 70-85% and a really hard(killer) opponent 85%-105% and up. For non combat it's based on their percentile w/a modifier from the GM. So a "thief" with Pick Locks at 65% would get a +20% to pick an easy lock, +10% simple, +0% average, -10% hard, -20% complicated, etc. They also include a chart that shows what your chance with a certain attribute vs. attribute in percentages as well for ease of pure strength vs. strength tests and things of that nature.. [/QUOTE]
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