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An Examination of Differences between Editions
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<blockquote data-quote="Imaro" data-source="post: 3445063" data-attributes="member: 48965"><p>Perhaps your right about the complexity always being there, but I'm not sure if the route 3.X took is a good one ie. putting the majority of the complexity square on the players. I mean honestly, my group never read the D&D, AD&D, or 3.x books, yet it seems(IMO) this is more integral to playing 3.x than any other edition. I realize it's good for business, more expansions to players and options for their characters that means more sales since players outnumber DM's.</p><p></p><p>Toughness is a bad feat in comparison to majority of others for cost vs. what it gives, kind of like skill focus. The problem is a player isn't going to know this without alot more rules mastery than D&D and AD&D required. Even in the core book there are alot of feats to compare and understand</p><p></p><p>Perhaps your right about the complexity always being there, but I'm not sure if the route 3.X took is a good one ie. putting the majority of the complexity square on the players. I mean honestly, my group never read the D&D, AD&D, or 3.x books, yet it seems(IMO) this is more integral to playing 3.x than any other edition. I realize it's good for business, more expansions to players and options for their characters that means more sales since players outnumber DM's.</p><p></p><p>Toughness is a bad feat in comparison to majority of others for cost vs. what it gives, kind of like skill focus. The problem is a player isn't going to know this without alot more rules mastery than D&D and AD&D required. Even in the core book there are alot of feats to compare and understand thoroughly.</p><p></p><p>I posted this in another thread, and at first thought, ok maybe this is just pointless, but if it's pointles(not enough people who want or buy it to make a profit) why publish it. If anything it speaks to the "perceived" complexity of creating a character in D&D 3.x. I personally don't think a game where I have to buy a book with more pages than the PHB to get a good grasp of character creation isn't complex. YMMV of course. Do I think it's complex enough to need something like this? Not really sure yet.</p><p></p><p><a href="http://www.amazon.com/Complete-Creating-Dungeons-Dragons-Characters/dp/1592576885/" target="_blank">http://www.amazon.com/Complete-Creating-Dungeons-Dragons-Characters/dp/1592576885/</a></p></blockquote><p></p>
[QUOTE="Imaro, post: 3445063, member: 48965"] Perhaps your right about the complexity always being there, but I'm not sure if the route 3.X took is a good one ie. putting the majority of the complexity square on the players. I mean honestly, my group never read the D&D, AD&D, or 3.x books, yet it seems(IMO) this is more integral to playing 3.x than any other edition. I realize it's good for business, more expansions to players and options for their characters that means more sales since players outnumber DM's. Toughness is a bad feat in comparison to majority of others for cost vs. what it gives, kind of like skill focus. The problem is a player isn't going to know this without alot more rules mastery than D&D and AD&D required. Even in the core book there are alot of feats to compare and understand Perhaps your right about the complexity always being there, but I'm not sure if the route 3.X took is a good one ie. putting the majority of the complexity square on the players. I mean honestly, my group never read the D&D, AD&D, or 3.x books, yet it seems(IMO) this is more integral to playing 3.x than any other edition. I realize it's good for business, more expansions to players and options for their characters that means more sales since players outnumber DM's. Toughness is a bad feat in comparison to majority of others for cost vs. what it gives, kind of like skill focus. The problem is a player isn't going to know this without alot more rules mastery than D&D and AD&D required. Even in the core book there are alot of feats to compare and understand thoroughly. I posted this in another thread, and at first thought, ok maybe this is just pointless, but if it's pointles(not enough people who want or buy it to make a profit) why publish it. If anything it speaks to the "perceived" complexity of creating a character in D&D 3.x. I personally don't think a game where I have to buy a book with more pages than the PHB to get a good grasp of character creation isn't complex. YMMV of course. Do I think it's complex enough to need something like this? Not really sure yet. [url]http://www.amazon.com/Complete-Creating-Dungeons-Dragons-Characters/dp/1592576885/[/url] [/QUOTE]
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