Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3450495" data-attributes="member: 4937"><p>Did I say anything about one year of gaming? </p><p></p><p></p><p></p><p>Four to eight hours, with the average being probably nearer the low end.</p><p></p><p></p><p></p><p>The point is, I wouldn't really know until it happened, would I? I never found spending a sentence or two on 50 or so NPCs in the vacinity of the action to be wasted effort. It's gives life to the setting, a bit of forethought in NPC design can create alot of player interest, and it avoids 'empty room' syndrome where the player can tell from the metagame that this is just a 'nameless NPC' and can be ignored/killed. This is important for several reasons, for example, if you don't occassionally pull a 'Scobby Doo' and have the villain be the janitor in scene 5, you are never going to get away with having the villain be one of the central NPCs in disguise with experienced players.</p><p></p><p></p><p></p><p>I don't think I said anything about working out more than the basics.... of course, what are the basics might be something we'd quibble over.</p><p></p><p></p><p></p><p>I think you make a good point here. Just because we have a more detailed system now doesn't mean we have to use it.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3450495, member: 4937"] Did I say anything about one year of gaming? Four to eight hours, with the average being probably nearer the low end. The point is, I wouldn't really know until it happened, would I? I never found spending a sentence or two on 50 or so NPCs in the vacinity of the action to be wasted effort. It's gives life to the setting, a bit of forethought in NPC design can create alot of player interest, and it avoids 'empty room' syndrome where the player can tell from the metagame that this is just a 'nameless NPC' and can be ignored/killed. This is important for several reasons, for example, if you don't occassionally pull a 'Scobby Doo' and have the villain be the janitor in scene 5, you are never going to get away with having the villain be one of the central NPCs in disguise with experienced players. I don't think I said anything about working out more than the basics.... of course, what are the basics might be something we'd quibble over. I think you make a good point here. Just because we have a more detailed system now doesn't mean we have to use it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
Top