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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="Hussar" data-source="post: 3452279" data-attributes="member: 22779"><p>I agree too actually. I'm playing more a Devil's Advocate role here than anything. Don't get me wrong, I fully support the idea that the DM gets final say.</p><p></p><p>But, this does get to the apparent shift in attitude between editions. DM's are advised in the 3e DMG to work with players to try to fit the player's ideas into the mix. I'm not sure if that was true previously. </p><p></p><p></p><p></p><p>My character was crafted by a wizard looking to make the first clockwork helmsman. He spent years gathering the parts and creating me. He took my lifeless shell to the Reefs of Despair where many ships have met their end and infused me with the souls of those sailors who haunt the reefs. But, he made a fatal miscalculation. In the final infusion, the spirits took form and they were unhappy for being disturbed. They ripped my creator assunder and bound his soul deep within the reef. </p><p></p><p>I was left, not quite complete, lacking the knowledge of the sailor's spirits but still powered by them. Their eldritch energy infuses me, allows me to move and sometimes, to do much more. I can cause the spirits to cloud the eyes of my enemies and perform other tasks. My precision crafting allows me to strike with unerring skill to swiftly end the life of my enemies. </p><p></p><p>After my creator was destroyed, the spirits cast me adrift upon a broken spar of a drowned ship. I washed ashore miles from any habitation. I spent the last several months trudging here.</p><p></p><p>There, one warforged ninja for a 7th Sea campaign. With a side order of fries. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 3452279, member: 22779"] I agree too actually. I'm playing more a Devil's Advocate role here than anything. Don't get me wrong, I fully support the idea that the DM gets final say. But, this does get to the apparent shift in attitude between editions. DM's are advised in the 3e DMG to work with players to try to fit the player's ideas into the mix. I'm not sure if that was true previously. My character was crafted by a wizard looking to make the first clockwork helmsman. He spent years gathering the parts and creating me. He took my lifeless shell to the Reefs of Despair where many ships have met their end and infused me with the souls of those sailors who haunt the reefs. But, he made a fatal miscalculation. In the final infusion, the spirits took form and they were unhappy for being disturbed. They ripped my creator assunder and bound his soul deep within the reef. I was left, not quite complete, lacking the knowledge of the sailor's spirits but still powered by them. Their eldritch energy infuses me, allows me to move and sometimes, to do much more. I can cause the spirits to cloud the eyes of my enemies and perform other tasks. My precision crafting allows me to strike with unerring skill to swiftly end the life of my enemies. After my creator was destroyed, the spirits cast me adrift upon a broken spar of a drowned ship. I washed ashore miles from any habitation. I spent the last several months trudging here. There, one warforged ninja for a 7th Sea campaign. With a side order of fries. :) [/QUOTE]
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