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General Tabletop Discussion
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An Examination of Differences between Editions
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<blockquote data-quote="Hussar" data-source="post: 3453483" data-attributes="member: 22779"><p>IME, when the DM starts shooting down player ideas, it can lead to some disconnection with the setting. The player is honestly thinking (and I'm assuming the player isn't an asshat here) that his idea fits with the setting. He's done a decent job tailoring things so that it works from the information he's been given from the DM. When the DM turns around and shoots that idea down because it doesn't fit into the DM's vision of the campaign, then the player may feel that his input isn't needed or even wanted. He's supposed to just make whatever stock character fits into the theme of the game and play away. </p><p></p><p>Not that this is necessarily true. KM hits it on the head well:</p><p></p><p></p><p></p><p>If a DM ((Note the if part there)) is too inflexible in his campaign design, then the players may feel left out. Earlier it was mentioned that some players put in lots of effort into making their character and do lots of work outside of the game on their character. If that effort gets shot down, most people are going to be somewhat put off. That's just natural.</p><p></p><p>Look, I'm not advocating anything like what DungeonDelver is talking about. There will always be limitations upon any campaign. That's fine. However, there should be a happy medium, as KM says. There's nothing wrong with letting players fill in the gaps sometimes.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3453483, member: 22779"] IME, when the DM starts shooting down player ideas, it can lead to some disconnection with the setting. The player is honestly thinking (and I'm assuming the player isn't an asshat here) that his idea fits with the setting. He's done a decent job tailoring things so that it works from the information he's been given from the DM. When the DM turns around and shoots that idea down because it doesn't fit into the DM's vision of the campaign, then the player may feel that his input isn't needed or even wanted. He's supposed to just make whatever stock character fits into the theme of the game and play away. Not that this is necessarily true. KM hits it on the head well: If a DM ((Note the if part there)) is too inflexible in his campaign design, then the players may feel left out. Earlier it was mentioned that some players put in lots of effort into making their character and do lots of work outside of the game on their character. If that effort gets shot down, most people are going to be somewhat put off. That's just natural. Look, I'm not advocating anything like what DungeonDelver is talking about. There will always be limitations upon any campaign. That's fine. However, there should be a happy medium, as KM says. There's nothing wrong with letting players fill in the gaps sometimes. [/QUOTE]
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