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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="I'm A Banana" data-source="post: 3453979" data-attributes="member: 2067"><p>And if I ended up running a group of samurai because that's what most of the players wanted, and they found a way to make it work in the world (such as by taking the class and filing the serial numbers off), I'd probably concede that my world design was limited in such a way that it would discount this particular style of fun, and I'd ask my group of they just wanted me to run an OA game or something.</p><p></p><p>Because, again, I don't invest a lot of self-worth in my campaign settings. They're sandboxes for the PC's to play in to me, not sacred immutable dogma that they must conform to. </p><p></p><p>That "slippery slope" isn't a bad thing, in my mind. It lets the players tell the DM what *they* want to do.</p><p></p><p></p><p></p><p>This can be true, too. It's the idea that in challenging the DM's preconceptions about their own campaign, the player actually enriches the setting.</p><p></p><p>The DM doesn't *have* to accept anything. But if he does, the world can be made the better for it.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3453979, member: 2067"] And if I ended up running a group of samurai because that's what most of the players wanted, and they found a way to make it work in the world (such as by taking the class and filing the serial numbers off), I'd probably concede that my world design was limited in such a way that it would discount this particular style of fun, and I'd ask my group of they just wanted me to run an OA game or something. Because, again, I don't invest a lot of self-worth in my campaign settings. They're sandboxes for the PC's to play in to me, not sacred immutable dogma that they must conform to. That "slippery slope" isn't a bad thing, in my mind. It lets the players tell the DM what *they* want to do. This can be true, too. It's the idea that in challenging the DM's preconceptions about their own campaign, the player actually enriches the setting. The DM doesn't *have* to accept anything. But if he does, the world can be made the better for it. [/QUOTE]
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An Examination of Differences between Editions
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