Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 3454781" data-attributes="member: 2067"><p>Nice post. I think this is a great example of how a player can work creatively within the artificial bounds created by a DM who is more constraining. The scene doesn't change, it always depicts the same thing, it's familiar and everyone knows how it's "supposed" to look, but a good artist isn't limited by what they're told to constrain themselves to. In the same way a creative DM knows to work within the commonly understood rules without limiting their creativity, a creative player looks at the limitations and seeks a subtle way of saying it.</p><p></p><p>Thinking about it, it's also a great example of what Hussar did in explaining the warforged ninja. He had a limitation of "7th sea game" and he used that to develop a compelling background for the character that made it seem like it really belonged. He creatively fit it into the universe. That's part of why I'd easily allow it.</p><p></p><p>But some DM's would rather change the rules to suit their purposes than be forced to work within inadequate rules, and some players would rather play the character in their heads than the character they're told to play. Just like biblical scenes eventually got old and stale and unpopular, so to do the constraints of a certain DM's "vision" or a certain game's rules. Eventually, people wanted to draw expressionism and cubism and absurdism and pop, not Renaissance art, and eventually people are going to want to play Warforged Ninjas and not pirates. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>But, as Hussar has shown, creativity can be used to give cogent voice to unfettered fancy (if, indeed, "warforged ninja" can even be said to be unfettered fancy). There's not very much creative about running characters just like Conan through adventures just like Conan had, but there's quite a lot of creativity in seeing how a creature like Data from Star Trek could have found contact with Conan, and in seeing how each would react to each other, and, effectively, playing those roles in ways they've never been played before...</p><p></p><p>I wonder if the opposite is true, too. That some people confuse creativity with re-telling stories that were creative the first time they were told, but become progressively less so. In a game as bullet-riddled with archetype as D&D is, I'd think that would be the greater risk.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3454781, member: 2067"] Nice post. I think this is a great example of how a player can work creatively within the artificial bounds created by a DM who is more constraining. The scene doesn't change, it always depicts the same thing, it's familiar and everyone knows how it's "supposed" to look, but a good artist isn't limited by what they're told to constrain themselves to. In the same way a creative DM knows to work within the commonly understood rules without limiting their creativity, a creative player looks at the limitations and seeks a subtle way of saying it. Thinking about it, it's also a great example of what Hussar did in explaining the warforged ninja. He had a limitation of "7th sea game" and he used that to develop a compelling background for the character that made it seem like it really belonged. He creatively fit it into the universe. That's part of why I'd easily allow it. But some DM's would rather change the rules to suit their purposes than be forced to work within inadequate rules, and some players would rather play the character in their heads than the character they're told to play. Just like biblical scenes eventually got old and stale and unpopular, so to do the constraints of a certain DM's "vision" or a certain game's rules. Eventually, people wanted to draw expressionism and cubism and absurdism and pop, not Renaissance art, and eventually people are going to want to play Warforged Ninjas and not pirates. ;) But, as Hussar has shown, creativity can be used to give cogent voice to unfettered fancy (if, indeed, "warforged ninja" can even be said to be unfettered fancy). There's not very much creative about running characters just like Conan through adventures just like Conan had, but there's quite a lot of creativity in seeing how a creature like Data from Star Trek could have found contact with Conan, and in seeing how each would react to each other, and, effectively, playing those roles in ways they've never been played before... I wonder if the opposite is true, too. That some people confuse creativity with re-telling stories that were creative the first time they were told, but become progressively less so. In a game as bullet-riddled with archetype as D&D is, I'd think that would be the greater risk. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
Top