Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 3454962" data-attributes="member: 48965"><p>I think the "warforged ninja" thing is also a question of rules introduction as well though, or how much add-on rules does a GM want to deal with. A better example would be a Psionic character. Is a GM who doesn't want add-ons like Psionics handbook or Complete X a bad GM because he's stifling his characters creativity? I think one thing alot of players don't realize in this situation is that the GM is dealing with way more rules per session than a single player ever will. </p><p></p><p>On the one hand I see people claim...D&D isn't complex if you just stick to core or carefully monitor what you let in, On the other hand it's become a more player-centric game rules wise, placing new options, classes, etc. purely in the hands of player oriented supplements(A great business model, but problematiic in a game sense IMHO). If I as a GM don't want to spend the money, or better yet realize the limitations of the amount of rules, classes, etc. I can/want to devote time to, am I wrong for nixing something that lies outside the purview of what I wish to deal with? </p><p></p><p></p><p></p><p></p><p></p><p>I don't agree with your analogy above, first off there's very few if any stories that haven't been told...even your example about Data has been told and in different ways(Frakenstein, Star Trek, Battlestar Galactica,etc.). The thing about roleplaying games is they let you experience and decide how to deal with those situations. Is it any less creative to see how your characters would deal with the situations and adventures of Conan, than to see how a Data "clone" would interact in social situations...it's arguable at the least.</p><p></p><p>I think the creativity ultimately lies in how each player through their "archetype" approaches the problems set before them, whether the stories been told before or not...this is where player creativity comes into play vs. GM creativity. A GM constructs the world and adventures, the players(through their actions, decisions, etc.) shape how the stories take place. Ten different groups can experience the same adventure and have wildly differing experiences in it.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3454962, member: 48965"] I think the "warforged ninja" thing is also a question of rules introduction as well though, or how much add-on rules does a GM want to deal with. A better example would be a Psionic character. Is a GM who doesn't want add-ons like Psionics handbook or Complete X a bad GM because he's stifling his characters creativity? I think one thing alot of players don't realize in this situation is that the GM is dealing with way more rules per session than a single player ever will. On the one hand I see people claim...D&D isn't complex if you just stick to core or carefully monitor what you let in, On the other hand it's become a more player-centric game rules wise, placing new options, classes, etc. purely in the hands of player oriented supplements(A great business model, but problematiic in a game sense IMHO). If I as a GM don't want to spend the money, or better yet realize the limitations of the amount of rules, classes, etc. I can/want to devote time to, am I wrong for nixing something that lies outside the purview of what I wish to deal with? I don't agree with your analogy above, first off there's very few if any stories that haven't been told...even your example about Data has been told and in different ways(Frakenstein, Star Trek, Battlestar Galactica,etc.). The thing about roleplaying games is they let you experience and decide how to deal with those situations. Is it any less creative to see how your characters would deal with the situations and adventures of Conan, than to see how a Data "clone" would interact in social situations...it's arguable at the least. I think the creativity ultimately lies in how each player through their "archetype" approaches the problems set before them, whether the stories been told before or not...this is where player creativity comes into play vs. GM creativity. A GM constructs the world and adventures, the players(through their actions, decisions, etc.) shape how the stories take place. Ten different groups can experience the same adventure and have wildly differing experiences in it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
Top