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General Tabletop Discussion
*TTRPGs General
An Examination of Differences between Editions
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<blockquote data-quote="shilsen" data-source="post: 3455227" data-attributes="member: 198"><p>Perhaps, but I think you're underestimating exactly how flexible, porous and nebulous genre conventions can be, and how constantly they get reinterpreted and reworked. And some of the best work can be done by pushing genre conventions or sometimes even standing them on their head. To use an example closer to my own expertise/taste, Kyd's "The Spanish Tragedy", Marlowe's "Dr. Faustus", Shakespeare's "Hamlet" and Webster's "The Duchess of Malfi" are all working within the conventions of Renaissance tragedy, but each of them adds to, stretches, and reworks those conventions to a significant degree. </p><p></p><p>Plus, where this issue (what DMs and players do in a D&D game) is concerned, appropriate genre conventions don't really exist in some clear and objective sense that everyone agrees about, but needs to be worked out by the individual group. Heck, the very nature of D&D messes with genre conventions from a lot of fantasy literature. It's not exactly a common fantasy genre convention for someone to jump off a cliff and walk away, for someone to be killed and raised from the dead on a regular basis, for a halfling to kill a dragon with a weapon smaller than its toenail, and a myriad other things that are common in D&D. </p><p></p><p>In short, I figure genre conventions is so nebulous a term as to be almost useless in this form of discussion. YMMV, and apparently does.</p><p></p><p></p><p></p><p>You say that like that's a bad thing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="shilsen, post: 3455227, member: 198"] Perhaps, but I think you're underestimating exactly how flexible, porous and nebulous genre conventions can be, and how constantly they get reinterpreted and reworked. And some of the best work can be done by pushing genre conventions or sometimes even standing them on their head. To use an example closer to my own expertise/taste, Kyd's "The Spanish Tragedy", Marlowe's "Dr. Faustus", Shakespeare's "Hamlet" and Webster's "The Duchess of Malfi" are all working within the conventions of Renaissance tragedy, but each of them adds to, stretches, and reworks those conventions to a significant degree. Plus, where this issue (what DMs and players do in a D&D game) is concerned, appropriate genre conventions don't really exist in some clear and objective sense that everyone agrees about, but needs to be worked out by the individual group. Heck, the very nature of D&D messes with genre conventions from a lot of fantasy literature. It's not exactly a common fantasy genre convention for someone to jump off a cliff and walk away, for someone to be killed and raised from the dead on a regular basis, for a halfling to kill a dragon with a weapon smaller than its toenail, and a myriad other things that are common in D&D. In short, I figure genre conventions is so nebulous a term as to be almost useless in this form of discussion. YMMV, and apparently does. You say that like that's a bad thing :) [/QUOTE]
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An Examination of Differences between Editions
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